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Adventures in other eras?
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<blockquote data-quote="The Grassy Gnoll" data-source="post: 6856162" data-attributes="member: 6788652"><p>I grew up on BECMI and all the (gorgeous) Elmore art. When I visited Colorado and environs I was struck by how very American the landscape he helped shape in my head really was. </p><p></p><p>For a European flavoured setting, Dragon Warriors is brilliant, very evocative of the folklorish side to monsters (they included orcs as a monster but they stick out like a sore thumb; I think it was "expected" of an 80s rpg. Their take on hobgoblins and trolls and elves is very European - or British at least.</p><p></p><p>I can see how D&D works well as a Western. Elves and possibly Dwarves and Halflings as Native American tribes? Human settlers discovering the continent and its monsters, and bringing their own monsters with them a la Gaiman's American Gods. You could reference the Pratchett/Baxter Long Earth stories too, perhaps. A great temperate continent ripe for exploration and filled with craziness in which your out-of-sync adventurers get to die, er, that is, discover.</p></blockquote><p></p>
[QUOTE="The Grassy Gnoll, post: 6856162, member: 6788652"] I grew up on BECMI and all the (gorgeous) Elmore art. When I visited Colorado and environs I was struck by how very American the landscape he helped shape in my head really was. For a European flavoured setting, Dragon Warriors is brilliant, very evocative of the folklorish side to monsters (they included orcs as a monster but they stick out like a sore thumb; I think it was "expected" of an 80s rpg. Their take on hobgoblins and trolls and elves is very European - or British at least. I can see how D&D works well as a Western. Elves and possibly Dwarves and Halflings as Native American tribes? Human settlers discovering the continent and its monsters, and bringing their own monsters with them a la Gaiman's American Gods. You could reference the Pratchett/Baxter Long Earth stories too, perhaps. A great temperate continent ripe for exploration and filled with craziness in which your out-of-sync adventurers get to die, er, that is, discover. [/QUOTE]
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