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Adventures in Rokugan Arrives August 5th
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<blockquote data-quote="Micah Sweet" data-source="post: 8718882" data-attributes="member: 6747251"><p>I freely admit there are many things in 5e in the last few years I don't care for (although not everything; my love for Level Up is well-documented), but my issue here is with what I see as an unnecessarily wide-spectrum mangling of the setting of Rokugan, a setting I've loved since I started playing the CCG back in the mid-90's. I think it's reasonable to presume that Adventures in Rokugan, like Adventures in Middle-Earth, would be an honest attempt to translate the source material, already adroitly handled in their earlier RPG, to the 5e system, in an understandable attempt to bring in 5e fans and introduce them to the setting the designers have already invested so much into. It appears they instead are following a completely different philosophy, which in my opinion stands a very good chance of alienating fans of the very setting the book advertises, but does not display. That is an issue for me, but if you like it, don't let my nay-saying stop you.</p><p></p><p>None of this has anything to do with the mechanics, which might still be enough for me to buy the book. I actually like a little more complexity that vanilla 5e provides, as evidenced by my affection for Level Up. Jury's still out on that.</p></blockquote><p></p>
[QUOTE="Micah Sweet, post: 8718882, member: 6747251"] I freely admit there are many things in 5e in the last few years I don't care for (although not everything; my love for Level Up is well-documented), but my issue here is with what I see as an unnecessarily wide-spectrum mangling of the setting of Rokugan, a setting I've loved since I started playing the CCG back in the mid-90's. I think it's reasonable to presume that Adventures in Rokugan, like Adventures in Middle-Earth, would be an honest attempt to translate the source material, already adroitly handled in their earlier RPG, to the 5e system, in an understandable attempt to bring in 5e fans and introduce them to the setting the designers have already invested so much into. It appears they instead are following a completely different philosophy, which in my opinion stands a very good chance of alienating fans of the very setting the book advertises, but does not display. That is an issue for me, but if you like it, don't let my nay-saying stop you. None of this has anything to do with the mechanics, which might still be enough for me to buy the book. I actually like a little more complexity that vanilla 5e provides, as evidenced by my affection for Level Up. Jury's still out on that. [/QUOTE]
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