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General Tabletop Discussion
*Dungeons & Dragons
Adventures In the Astral Sea?
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<blockquote data-quote="Mistwell" data-source="post: 9597388" data-attributes="member: 2525"><p>We are about to end Tomb of Annihilation, which has been a fantastic adventure. Likely we're ending (spoilers ahead):</p><p></p><p>[spoiler]We killed the Hags, the Soulmonger, and the Atropal. Which summoned Acererack. We're too weakened from the prior battles to beat him. And there is nowhere to flee as there is no escaping the Tomb without going through the room with Acererak. So, rather than die we're hoping to nope out of there...[/spoiler]</p><p></p><p>We're going to intentionally put a bag of holding in a portable hole, create a gate to the Astral plane, and intentionally get sucked into the Astral Sea to escape certain death.</p><p></p><p>The question is, does anyone know of a good adventure that takes place on the Astral Sea for a party of about 11th level (non-optimized) PCs? We have 2 fighters, a rogue, bard, druid, and cleric. Our plan is to arrive (hopefully together - we will grab onto each other), then probably open our folding boat and shelter in that for a night. Then our cleric will probably cast Planar Ally and try and cut a deal to do a mission for whatever celestial being his deity sends in exchange for sending us back home. </p><p></p><p>So, we'd need an adventure for a celestial being, at least starting on the Astral Sea, for around 11th level PCs (though sightly lower level probably works OK with our group).</p></blockquote><p></p>
[QUOTE="Mistwell, post: 9597388, member: 2525"] We are about to end Tomb of Annihilation, which has been a fantastic adventure. Likely we're ending (spoilers ahead): [spoiler]We killed the Hags, the Soulmonger, and the Atropal. Which summoned Acererack. We're too weakened from the prior battles to beat him. And there is nowhere to flee as there is no escaping the Tomb without going through the room with Acererak. So, rather than die we're hoping to nope out of there...[/spoiler] We're going to intentionally put a bag of holding in a portable hole, create a gate to the Astral plane, and intentionally get sucked into the Astral Sea to escape certain death. The question is, does anyone know of a good adventure that takes place on the Astral Sea for a party of about 11th level (non-optimized) PCs? We have 2 fighters, a rogue, bard, druid, and cleric. Our plan is to arrive (hopefully together - we will grab onto each other), then probably open our folding boat and shelter in that for a night. Then our cleric will probably cast Planar Ally and try and cut a deal to do a mission for whatever celestial being his deity sends in exchange for sending us back home. So, we'd need an adventure for a celestial being, at least starting on the Astral Sea, for around 11th level PCs (though sightly lower level probably works OK with our group). [/QUOTE]
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