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<blockquote data-quote="the Jester" data-source="post: 5198855" data-attributes="member: 1210"><p>Lithieln, on watch as the others rest, hears noise from the outer room. They have sealed themselves in behind the door that they could figure out how to close, and most of our heroes are deep asleep.</p><p></p><p>Well, not for long. The assassin quietly wakes the others, moving as quickly as she can while maintaining a suitable silence herself. After all, they might be able to surprise whoever is in the outer room, if they stay quiet and move fast. She shakes the others while pressing a hand to her lips. </p><p></p><p>The others get the message. The last few months of hard travel and adventure have taught them to wake fully in a bare instant, to be prepared to fight at a moment's notice. Now those skills serve them well. Very shortly they are ready; and they open the door and spring out.</p><p></p><p>The intruders are- dogs.</p><p></p><p>One is a large hunting dog of some kind, which immediately starts barking loudly as the party rushes forth. The others, though- the others are dog-<em>people.</em> Neither kobolds (which are both dog- and lizard-like) nor gnolls (which are hyena-like), these things are... something else. Humanoid, wielding weapons, one with a harness that reminds Shifty of the one that the one of the cat-people that the party fought in the center of Burnt Field. </p><p></p><p><em>That's where all this crystal mess started,</em> he realizes. <em>These things must be connected to the catfolk, and I'll bet they're here to try to get this same weapon.</em> Then his eyes widen as he realizes that they have somehow opened the other door. </p><p></p><p>Even as the thoughts flash through his mind, his wrist snaps and a shuriken spins through the air and sinks into the eye of the first canus. It yelps, sounding for all the world like a kicked dog, and tumbles back to lie unmoving on the ground.</p><p></p><p>The party has a moment of surprise and they use it, rushing to the attack. Quickly, they dispatch several of the dog-folk. However, one of the canus maneuvers atop the control panel during the fighting, and several levers and switches are pressed and, in a couple of cases, damaged.</p><p></p><p>Our heroes easily finish off the remaining canus, but several indicators on the panel are starting to creep upwards towards a red zone. The party can't read the strange markings on the panel, but red surely cannot be good.</p><p></p><p>“Well, before it gets out of hand, let's look through that door.” So saying, Shifty looks through- and makes a choked exclamation.</p><p></p><p>Beyond the door is some kind of translucent, semi-gelatinous... membrane. It looks very organic and somewhat slimy. Beyond that is a large vaguely humanoid shadow.</p><p></p><p>“I bet that's the weapon,” says Lithieln.</p><p></p><p>The party pokes at the membrane a few times. It gives, but not easily. After some consideration, Shifty decides to try to squirm through it, and he wiggles his way into the membrane and eventually through it. Where he passed through it, he left a hole that the others can pass through as well. </p><p></p><p>“We shouldn't all go through at once,” the gnome governor says, “but you guys should see this.”</p><p></p><p>Beyond the barrier is a hugely oversized suit of armor. It is obvious that the central area is sized for a human-sized creature; and yet the armor itself is as large as an ogre, with huge gripping appendages in place of fingers. </p><p></p><p>Yet as strange as the armor is, a profound sense of unease strikes our heroes immediately upon entering the small room beyond the membrane- for the ceiling glows with rows of violet crystal.</p><p></p><p>Worse yet, when they emerge, they find that several of the indicators on the control panel have reached their red zones- and the door out has sealed itself. </p><p></p><p><em><strong>Next Time:</strong></em> Whoops! What now?</p></blockquote><p></p>
[QUOTE="the Jester, post: 5198855, member: 1210"] Lithieln, on watch as the others rest, hears noise from the outer room. They have sealed themselves in behind the door that they could figure out how to close, and most of our heroes are deep asleep. Well, not for long. The assassin quietly wakes the others, moving as quickly as she can while maintaining a suitable silence herself. After all, they might be able to surprise whoever is in the outer room, if they stay quiet and move fast. She shakes the others while pressing a hand to her lips. The others get the message. The last few months of hard travel and adventure have taught them to wake fully in a bare instant, to be prepared to fight at a moment's notice. Now those skills serve them well. Very shortly they are ready; and they open the door and spring out. The intruders are- dogs. One is a large hunting dog of some kind, which immediately starts barking loudly as the party rushes forth. The others, though- the others are dog-[i]people.[/i] Neither kobolds (which are both dog- and lizard-like) nor gnolls (which are hyena-like), these things are... something else. Humanoid, wielding weapons, one with a harness that reminds Shifty of the one that the one of the cat-people that the party fought in the center of Burnt Field. [i]That's where all this crystal mess started,[/i] he realizes. [i]These things must be connected to the catfolk, and I'll bet they're here to try to get this same weapon.[/i] Then his eyes widen as he realizes that they have somehow opened the other door. Even as the thoughts flash through his mind, his wrist snaps and a shuriken spins through the air and sinks into the eye of the first canus. It yelps, sounding for all the world like a kicked dog, and tumbles back to lie unmoving on the ground. The party has a moment of surprise and they use it, rushing to the attack. Quickly, they dispatch several of the dog-folk. However, one of the canus maneuvers atop the control panel during the fighting, and several levers and switches are pressed and, in a couple of cases, damaged. Our heroes easily finish off the remaining canus, but several indicators on the panel are starting to creep upwards towards a red zone. The party can't read the strange markings on the panel, but red surely cannot be good. “Well, before it gets out of hand, let's look through that door.” So saying, Shifty looks through- and makes a choked exclamation. Beyond the door is some kind of translucent, semi-gelatinous... membrane. It looks very organic and somewhat slimy. Beyond that is a large vaguely humanoid shadow. “I bet that's the weapon,” says Lithieln. The party pokes at the membrane a few times. It gives, but not easily. After some consideration, Shifty decides to try to squirm through it, and he wiggles his way into the membrane and eventually through it. Where he passed through it, he left a hole that the others can pass through as well. “We shouldn't all go through at once,” the gnome governor says, “but you guys should see this.” Beyond the barrier is a hugely oversized suit of armor. It is obvious that the central area is sized for a human-sized creature; and yet the armor itself is as large as an ogre, with huge gripping appendages in place of fingers. Yet as strange as the armor is, a profound sense of unease strikes our heroes immediately upon entering the small room beyond the membrane- for the ceiling glows with rows of violet crystal. Worse yet, when they emerge, they find that several of the indicators on the control panel have reached their red zones- and the door out has sealed itself. [i][b]Next Time:[/b][/i][b][/b] Whoops! What now? [/QUOTE]
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