Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Playing the Game
Story Hour
Adventures in the Midnight Tower (D&D5e)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="mikeawmids1" data-source="post: 8397526" data-attributes="member: 7030604"><p><strong><u>Adventure #2: Deeper into the Woods</u></strong></p><p></p><p><em>Part Two</em></p><p></p><p>The heroes emerge from the forest near the base of a craggy cliff. The Tower of Agatoth is perched atop the cliff, casting a long shadow over the weary party as the late-afternoon sun begins to wane. A series of stone steps ascend the cliff-face. There is no sign of life or activity from within the tower.</p><p></p><p></p><p>Drawing on his dwarven stonecunning, Enost casts a judgemental eye over the tower. Fierce winds and lashing rain have stained the stone black, but the walls themselves remain strong.</p><p></p><p></p><p>Addan looks to the sky for any birds he can interrogate about the tower's occupant, now that he can Speak with Animals. I consulted the Mythic GM Emulator to determine if there were any birds about, there were not.</p><p></p><p></p><p>Song wants to head on up and knock on the front door. Shenk follows, just in case the door needs to be broken down. Unbeknownst to the heroes, their approach is noted by unseen eyes....</p><p></p><p></p><p>The front door is locked. Song knocks loudly, but there is no answer from within the tower. Shenk throws his shoulder against the door and breaks it down with ease. The party enter the Tower of Agatoth.</p><p></p><p>The ground floor is unfurnished, with bare stone walls. The room smells musty, with a faint chemical odour originating from the upper floor. Beneath the staircase is what appears to be a simple wooden door, perhaps to some kind of cupboard.</p><p></p><p>The cupboard is locked. Shenk forces it open, revealing a dark staircase down into the basement. Ignoring the basement foe now, the party head upstairs.</p><p></p><p>The upper floor is part laboratory, part bedroom. One half of the area is crammed with benches laden with alchemical apparatus, the other side is dominated by a lavish, four-poster bed and gigantic mahogany wardrobe.</p><p></p><p>Enost examines the scrollwork strewn across the laboratory, it appears to be advanced magical formula. Song starts bouncing on the unmade bed. Addan keeps watch, but detects nothing untoward. Finally, Shenk yanks open the wardrobe door, revealing a frightened looking human male cowering amid the hanging robes. The scrawny mage shrieks and casts Witchbolt, somewhow managing to miss Shenk, despite being at point blank range. Green energy arcs across the room and obliterates a workbench next to Enost. Shenk growls and grabs the scrawny human by the throat.</p><p></p><p>Suddenly, a tiny creature that looks a lot like a bite-sized beholder buzzes in through a window and heads straight for Shenk!</p><p></p><p>The tiny beholder scrunches up its central eye and shoots a (weak) enervation ray at tge dragonborn fighter. Shenk grumbles as he takes 3 necrotic damage and swipes at the peculiar creature with his free hand, batting it across the room. Addan pops an upturned bucket over the grapefruit-sized monstrosity and plants his boot on the top, to prevent escape.</p><p></p><p></p><p>"D-Don't hurt me!!" pleads the mage dangling from Shenk's fist.</p><p></p><p></p><p>"Who are ye?" Enost barks, "What are ye doing here? Why'd you try to fry my friend here?"</p><p></p><p></p><p>"E-Efrax Endertwig. This t-tower belonged to my Mistress, Octavia Dragonborn. When she d-died, I had n-nowhere else to go. I t-thought you were r-robbers, breaking in here to s-steal my research."</p><p></p><p></p><p>"Well, we did break in," Song admits, "But that's only because <em>someone </em>didn't answer the door!"</p><p></p><p></p><p>"We ain't here to steal your reasearch, lad," Enost says, motioning Shenk to put the trembling mage down, "We're looking for a lost key, supposedly hidden in this tower. Do ye know anything aboot that? Sooner we find it, sooner you'll be rid of us."</p><p></p><p>Efrax has not read about anything like that in any if Octavia's journals.</p><p></p><p>"Well then, you just sit tight while we have a poke around."</p><p></p><p> The heroes begin turning Efrax's tower upside down, ignoring the young mage's chagrined protests that they search more carefully. There is a crash of breaking glassware as Shenk flips over a workbench laden with alchemical apparatus. Enost finds a couple of rare books, but nothing resembling a key.</p><p></p><p>The party check the basement. The floor is trapped, triggering spears to be fired from hidden holes in the walls! Shenk is impaled for 8 damage! Shenk growls and breaks the shaft off where it protrudes from his scaly flesh. Still, the presence of traps is promising as it suggests there is something here that someone wanted to protect. A determibed search reveals a loose flagstobe that can be lifted to reveal a shallow cavity hidden beneath the floor. The cavity holds a dusty silver box, containing a large bronze key and a large red gem worth 300gp. This is surely the missing key to the tomb of Queen Freja Swiftsteel!</p><p></p><p>The party apologise to Efrax for breaking down his door and trashing his lab. They leave him with the big red gemstone to cover any damages from their visit.</p><p></p><p>The heroes return to Buckbridge, passing through the ettercap-free forest without further incident.</p><p></p><p></p><p>The heroes all advance to level 3!</p><p></p><p></p><p>Enost gains the ability to cast second level spells and adds two new spells to his repertoire; Ray of Enfeeblement & Web (sounds like the name of a law firm, lol). Song chooses her Bardic College (Lore) and gains a load of new skill proficiencies, she also picks up the Knock spell, in case there are any more locked doors on the road ahead. Addan takes the Hunter archetype and Shenk goes for Champion.</p><p></p><p></p><p>TBC....</p></blockquote><p></p>
[QUOTE="mikeawmids1, post: 8397526, member: 7030604"] [B][U]Adventure #2: Deeper into the Woods[/U][/B] [I]Part Two[/I] The heroes emerge from the forest near the base of a craggy cliff. The Tower of Agatoth is perched atop the cliff, casting a long shadow over the weary party as the late-afternoon sun begins to wane. A series of stone steps ascend the cliff-face. There is no sign of life or activity from within the tower. Drawing on his dwarven stonecunning, Enost casts a judgemental eye over the tower. Fierce winds and lashing rain have stained the stone black, but the walls themselves remain strong. Addan looks to the sky for any birds he can interrogate about the tower's occupant, now that he can Speak with Animals. I consulted the Mythic GM Emulator to determine if there were any birds about, there were not. Song wants to head on up and knock on the front door. Shenk follows, just in case the door needs to be broken down. Unbeknownst to the heroes, their approach is noted by unseen eyes.... The front door is locked. Song knocks loudly, but there is no answer from within the tower. Shenk throws his shoulder against the door and breaks it down with ease. The party enter the Tower of Agatoth. The ground floor is unfurnished, with bare stone walls. The room smells musty, with a faint chemical odour originating from the upper floor. Beneath the staircase is what appears to be a simple wooden door, perhaps to some kind of cupboard. The cupboard is locked. Shenk forces it open, revealing a dark staircase down into the basement. Ignoring the basement foe now, the party head upstairs. The upper floor is part laboratory, part bedroom. One half of the area is crammed with benches laden with alchemical apparatus, the other side is dominated by a lavish, four-poster bed and gigantic mahogany wardrobe. Enost examines the scrollwork strewn across the laboratory, it appears to be advanced magical formula. Song starts bouncing on the unmade bed. Addan keeps watch, but detects nothing untoward. Finally, Shenk yanks open the wardrobe door, revealing a frightened looking human male cowering amid the hanging robes. The scrawny mage shrieks and casts Witchbolt, somewhow managing to miss Shenk, despite being at point blank range. Green energy arcs across the room and obliterates a workbench next to Enost. Shenk growls and grabs the scrawny human by the throat. Suddenly, a tiny creature that looks a lot like a bite-sized beholder buzzes in through a window and heads straight for Shenk! The tiny beholder scrunches up its central eye and shoots a (weak) enervation ray at tge dragonborn fighter. Shenk grumbles as he takes 3 necrotic damage and swipes at the peculiar creature with his free hand, batting it across the room. Addan pops an upturned bucket over the grapefruit-sized monstrosity and plants his boot on the top, to prevent escape. "D-Don't hurt me!!" pleads the mage dangling from Shenk's fist. "Who are ye?" Enost barks, "What are ye doing here? Why'd you try to fry my friend here?" "E-Efrax Endertwig. This t-tower belonged to my Mistress, Octavia Dragonborn. When she d-died, I had n-nowhere else to go. I t-thought you were r-robbers, breaking in here to s-steal my research." "Well, we did break in," Song admits, "But that's only because [I]someone [/I]didn't answer the door!" "We ain't here to steal your reasearch, lad," Enost says, motioning Shenk to put the trembling mage down, "We're looking for a lost key, supposedly hidden in this tower. Do ye know anything aboot that? Sooner we find it, sooner you'll be rid of us." Efrax has not read about anything like that in any if Octavia's journals. "Well then, you just sit tight while we have a poke around." The heroes begin turning Efrax's tower upside down, ignoring the young mage's chagrined protests that they search more carefully. There is a crash of breaking glassware as Shenk flips over a workbench laden with alchemical apparatus. Enost finds a couple of rare books, but nothing resembling a key. The party check the basement. The floor is trapped, triggering spears to be fired from hidden holes in the walls! Shenk is impaled for 8 damage! Shenk growls and breaks the shaft off where it protrudes from his scaly flesh. Still, the presence of traps is promising as it suggests there is something here that someone wanted to protect. A determibed search reveals a loose flagstobe that can be lifted to reveal a shallow cavity hidden beneath the floor. The cavity holds a dusty silver box, containing a large bronze key and a large red gem worth 300gp. This is surely the missing key to the tomb of Queen Freja Swiftsteel! The party apologise to Efrax for breaking down his door and trashing his lab. They leave him with the big red gemstone to cover any damages from their visit. The heroes return to Buckbridge, passing through the ettercap-free forest without further incident. The heroes all advance to level 3! Enost gains the ability to cast second level spells and adds two new spells to his repertoire; Ray of Enfeeblement & Web (sounds like the name of a law firm, lol). Song chooses her Bardic College (Lore) and gains a load of new skill proficiencies, she also picks up the Knock spell, in case there are any more locked doors on the road ahead. Addan takes the Hunter archetype and Shenk goes for Champion. TBC.... [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Story Hour
Adventures in the Midnight Tower (D&D5e)
Top