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Adventures in the Nentir Vale--OOC
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<blockquote data-quote="possum" data-source="post: 5583311" data-attributes="member: 17674"><p>[sblock=Garrett, Lvl 1 Halfling Thief]</p><p>Garret, level 1</p><p>Halfling, Thief</p><p></p><p>FINAL ABILITY SCORES</p><p>Str 13, Con 10, Dex 18, Int 11, Wis 12, Cha 16.</p><p></p><p>STARTING ABILITY SCORES</p><p>Str 13, Con 10, Dex 16, Int 11, Wis 12, Cha 14.</p><p></p><p></p><p>AC: 16 Fort: 11 Reflex: 16 Will: 13</p><p>HP: 22 Surges: 6 Surge Value: 5</p><p></p><p>TRAINED SKILLS</p><p>Stealth +9, Thievery +11, Bluff +8, Perception +6, Streetwise +8, Acrobatics +11</p><p></p><p>UNTRAINED SKILLS</p><p>Arcana, Diplomacy +3, Dungeoneering +1, Endurance, Heal +1, History, Insight +1, Intimidate +3, Nature +1, Religion, Athletics +1</p><p></p><p>FEATS</p><p>Level 1: Crossbow Expertise</p><p></p><p>POWERS</p><p>Thief At-Will 1: Tactical Trick</p><p>Thief At-Will 1: Unbalancing Trick</p><p>Thief Encounter 1: Backstab</p><p>Halfling Encounter 1: Second Chance</p><p></p><p>Basic Attacks</p><p></p><p>Melee +7 Dagger 1d4+6 damage</p><p>Ranged +7 Hand Crossbow 1d6+7.</p><p></p><p>Special Stuff</p><p></p><p>First Strike: Gain combat advantage against foes who haven't acted yet</p><p>Sneak Attack</p><p></p><p>ITEMS</p><p>Adventurer's Kit, Leather Armor, Dagger, Hand Crossbow, Thieves' Tools[/sblock]</p><p></p><p>Garrett was bornin Restwell Keep 20 years ago, and was but a small child when a Tiamat-based cult assaulted the Keep. While fleeing from the lizardmen besieging the keep, a young Garrett was saved from death by Merrick, another halfling who had been part of a group investigating the recent surge in cult activity.</p><p></p><p>Inspired by the fellow thief, Garrett began to train for the life of a rogue; learning how to be sneak around without being caught and where to really hit someone and make it hurt. Now grown, he has left the keep on the borderlands to seek his own path, and has met up with a small group of compatriots.</p></blockquote><p></p>
[QUOTE="possum, post: 5583311, member: 17674"] [sblock=Garrett, Lvl 1 Halfling Thief] Garret, level 1 Halfling, Thief FINAL ABILITY SCORES Str 13, Con 10, Dex 18, Int 11, Wis 12, Cha 16. STARTING ABILITY SCORES Str 13, Con 10, Dex 16, Int 11, Wis 12, Cha 14. AC: 16 Fort: 11 Reflex: 16 Will: 13 HP: 22 Surges: 6 Surge Value: 5 TRAINED SKILLS Stealth +9, Thievery +11, Bluff +8, Perception +6, Streetwise +8, Acrobatics +11 UNTRAINED SKILLS Arcana, Diplomacy +3, Dungeoneering +1, Endurance, Heal +1, History, Insight +1, Intimidate +3, Nature +1, Religion, Athletics +1 FEATS Level 1: Crossbow Expertise POWERS Thief At-Will 1: Tactical Trick Thief At-Will 1: Unbalancing Trick Thief Encounter 1: Backstab Halfling Encounter 1: Second Chance Basic Attacks Melee +7 Dagger 1d4+6 damage Ranged +7 Hand Crossbow 1d6+7. Special Stuff First Strike: Gain combat advantage against foes who haven't acted yet Sneak Attack ITEMS Adventurer's Kit, Leather Armor, Dagger, Hand Crossbow, Thieves' Tools[/sblock] Garrett was bornin Restwell Keep 20 years ago, and was but a small child when a Tiamat-based cult assaulted the Keep. While fleeing from the lizardmen besieging the keep, a young Garrett was saved from death by Merrick, another halfling who had been part of a group investigating the recent surge in cult activity. Inspired by the fellow thief, Garrett began to train for the life of a rogue; learning how to be sneak around without being caught and where to really hit someone and make it hurt. Now grown, he has left the keep on the borderlands to seek his own path, and has met up with a small group of compatriots. [/QUOTE]
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