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Adventures - Levels and page count
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<blockquote data-quote="Ath-kethin" data-source="post: 6803800" data-attributes="member: 6798775"><p>That is true. And I guess my overall issue is with the leveling rate in 5e in general - I think it's way too fast. </p><p></p><p>I understand the WotC strategy; they made the leveling hyper-fast so that people can play through a full campaign in six months. It's actually brilliant; it helps reestablish the sense of community from the early days, when everybody played the same (limited number of) modules. It also helps guarantee that people will move through the modules quickly enough, and be done with them in time, to be ready for the next one that comes out. </p><p></p><p>But it's not for me. I like spending months to years developing characters, and playing the same character for a long, long time. Luckily my players agree and that's why we don't use XP at all. They just level up once in a while when it makes sense for the story. This way, I can run them through multiple adventures, they feel their characters developing, and we all win.</p><p></p><p>That said, I don't know why the campaigns don't go to 20th level. I thought that was the intention, way back when, but of the official published stuff I have only played <em>Lost Mine of Phandelver</em>, so I don't really know how they work.</p></blockquote><p></p>
[QUOTE="Ath-kethin, post: 6803800, member: 6798775"] That is true. And I guess my overall issue is with the leveling rate in 5e in general - I think it's way too fast. I understand the WotC strategy; they made the leveling hyper-fast so that people can play through a full campaign in six months. It's actually brilliant; it helps reestablish the sense of community from the early days, when everybody played the same (limited number of) modules. It also helps guarantee that people will move through the modules quickly enough, and be done with them in time, to be ready for the next one that comes out. But it's not for me. I like spending months to years developing characters, and playing the same character for a long, long time. Luckily my players agree and that's why we don't use XP at all. They just level up once in a while when it makes sense for the story. This way, I can run them through multiple adventures, they feel their characters developing, and we all win. That said, I don't know why the campaigns don't go to 20th level. I thought that was the intention, way back when, but of the official published stuff I have only played [I]Lost Mine of Phandelver[/I], so I don't really know how they work. [/QUOTE]
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