Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Adventures v. Situations (Forked from: Why the World Exists)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Ourph" data-source="post: 4706096" data-attributes="member: 20239"><p>OK, now I am thoroughly confused about your position on this issue. My understanding of your previous posts in this thread has been that the difference, for you, between "situations" and "adventures" basically comes down to a question of the number of options. In other words, if the PCs are presented with a number of options for doing something adventure-like, they are "situations", if the PCs are presented with only a single option, it's an "adventure". I understand, but disagree with, that position.</p><p></p><p>On the other hand, for Celebrim the difference between the two seems to come down to two entirely different things, 1) the amount of prep-work dedicated to a particular adventure-like option and 2) the source of the idea for the adventure-like option (i.e. did the idea come from the players or the DM). So that it's entirely possible to have both several "situations" in addition to a number of "adventures" all presented to the players at the same time.</p><p></p><p>I'm confused because you're agreeing with Celebrim wholeheartedly, yet in the other thread you used the following example...</p><p></p><p></p><p></p><p>Now, to me, that scenario requires both a decent amount of forethought and that the DM present that particular scenario to the PCs rather than them choosing it of their own volition (i.e. the DM says, this is what is happening and this is how it affects you).</p><p></p><p>So Celebrim's definition ignores and maybe even contradicts what appears to be the core of your point (number of options) and absolutely contradicts one of the examples you've given of a "situation", yet you're claiming he said exactly what you wanted to say. I am left with a very unclear idea of what you've been trying to say.</p><p></p><p>So, let me pose some very concrete questions (others feel free to chime in with answers as well).</p><p></p><p>The scenario: The DM starts the campaign ready to run several pre-made adventures. He introduces the PCs to a number of pieces of information, some of which lead to <em>The Village of Homlet</em>, some of which lead to <em>The Isle of Dread</em>, some of which lead to <em>Slave Pits of the Undercity</em> and others which lead to a number of shorter side-trek adventures he had prepared. In addition, the DM has a fully detailed, sand-box-style campaign world and it is perfectly possible that the PCs might follow up one piece of information and then switch mid-session to following up another one, leading to one of the other scenarios. In addition, it is also possible for the PCs to ignore everything the DM tells them and set off to do something completely unrelated to whatever the DM has prepared.</p><p></p><p>Question 1: Which of the above are "situations" and which are "adventures"?</p><p>Question 2: Does the answer pertaining to the side-trek adventures depend in any way on how detailed the notes and maps are for these particular scenarios?</p><p>Question 3: If we leave off the last sentence of the scenario, does that change the status of any or all of the items?</p><p>Question 4: Does the player's perception matter in this at all? If the DM perceives the players as having an equal opportunity to pursue any of these avenues, but the players perceive only the 2nd side-trek as an immediately viable option, does that change the status of any or all of the items?</p><p></p><p>Thanks for your patience. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Ourph, post: 4706096, member: 20239"] OK, now I am thoroughly confused about your position on this issue. My understanding of your previous posts in this thread has been that the difference, for you, between "situations" and "adventures" basically comes down to a question of the number of options. In other words, if the PCs are presented with a number of options for doing something adventure-like, they are "situations", if the PCs are presented with only a single option, it's an "adventure". I understand, but disagree with, that position. On the other hand, for Celebrim the difference between the two seems to come down to two entirely different things, 1) the amount of prep-work dedicated to a particular adventure-like option and 2) the source of the idea for the adventure-like option (i.e. did the idea come from the players or the DM). So that it's entirely possible to have both several "situations" in addition to a number of "adventures" all presented to the players at the same time. I'm confused because you're agreeing with Celebrim wholeheartedly, yet in the other thread you used the following example... Now, to me, that scenario requires both a decent amount of forethought and that the DM present that particular scenario to the PCs rather than them choosing it of their own volition (i.e. the DM says, this is what is happening and this is how it affects you). So Celebrim's definition ignores and maybe even contradicts what appears to be the core of your point (number of options) and absolutely contradicts one of the examples you've given of a "situation", yet you're claiming he said exactly what you wanted to say. I am left with a very unclear idea of what you've been trying to say. So, let me pose some very concrete questions (others feel free to chime in with answers as well). The scenario: The DM starts the campaign ready to run several pre-made adventures. He introduces the PCs to a number of pieces of information, some of which lead to [i]The Village of Homlet[/i], some of which lead to [i]The Isle of Dread[/i], some of which lead to [i]Slave Pits of the Undercity[/i] and others which lead to a number of shorter side-trek adventures he had prepared. In addition, the DM has a fully detailed, sand-box-style campaign world and it is perfectly possible that the PCs might follow up one piece of information and then switch mid-session to following up another one, leading to one of the other scenarios. In addition, it is also possible for the PCs to ignore everything the DM tells them and set off to do something completely unrelated to whatever the DM has prepared. Question 1: Which of the above are "situations" and which are "adventures"? Question 2: Does the answer pertaining to the side-trek adventures depend in any way on how detailed the notes and maps are for these particular scenarios? Question 3: If we leave off the last sentence of the scenario, does that change the status of any or all of the items? Question 4: Does the player's perception matter in this at all? If the DM perceives the players as having an equal opportunity to pursue any of these avenues, but the players perceive only the 2nd side-trek as an immediately viable option, does that change the status of any or all of the items? Thanks for your patience. :) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Adventures v. Situations (Forked from: Why the World Exists)
Top