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Adventures v. Situations (Forked from: Why the World Exists)
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<blockquote data-quote="Celebrim" data-source="post: 4706335" data-attributes="member: 4937"><p>Yes, Moot.</p><p></p><p>We have been trying to establish if there are differences in adventures done in a sandbox style setting and adventures which have been done in a more scripted to the PC's setting. Someone suggested that we should call 'adventures that procede from the sandbox' style, 'scenarios', to avoid confusion. Some others have said paraphrased, "Well, I isn't that an arbitrary distinction because they are basically all just adventures?"</p><p></p><p>In order to try to prove the last point, you've just said, "Suppose we have a sand-box style setting, and we have 'adventures' and 'scenarios'. Won't they be fundamentally the same? Oh I've gotcha now. I've gotcha haven't I!"</p><p></p><p>Of course, <em>if we assume that we have a sandbox style setting</em>, then sure naturally everything, whether its a published adventure included in the setting or a player driven scenario will acquire a 'senario-like' quality by the simple virtue of being a component of sand-box play. If I drop 'Tomb of Horrors' down in my sandbox, and give no more hook than, "Acerak's Tomb can be found in the Dismal Swamp.", then sure its going to acquire alot of scenario like qualities - like for example the fact that there is no hook nor gaurantee at all of level appropriate encounters. And the same would apply to any other published dungeon that I dropped into my sandbox campaign world to flesh it out.</p><p></p><p>By contrast, if we play the 'Return to the Tomb of Horrors' adventure path, then Acerak's Tomb is stop 'C' on the railroad, and when it comes up, that's where the party goes. Obviously, I'm not saying that 'RttToH' is bad wrong fun, and obviously alot of players have enjoyed the ride. But, let's not pretend that the idea here is for the players to come up with some other way to get to Moil and thwart Acerak or that going into the Tomb is an optional step in the adventure.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 4706335, member: 4937"] Yes, Moot. We have been trying to establish if there are differences in adventures done in a sandbox style setting and adventures which have been done in a more scripted to the PC's setting. Someone suggested that we should call 'adventures that procede from the sandbox' style, 'scenarios', to avoid confusion. Some others have said paraphrased, "Well, I isn't that an arbitrary distinction because they are basically all just adventures?" In order to try to prove the last point, you've just said, "Suppose we have a sand-box style setting, and we have 'adventures' and 'scenarios'. Won't they be fundamentally the same? Oh I've gotcha now. I've gotcha haven't I!" Of course, [I]if we assume that we have a sandbox style setting[/I], then sure naturally everything, whether its a published adventure included in the setting or a player driven scenario will acquire a 'senario-like' quality by the simple virtue of being a component of sand-box play. If I drop 'Tomb of Horrors' down in my sandbox, and give no more hook than, "Acerak's Tomb can be found in the Dismal Swamp.", then sure its going to acquire alot of scenario like qualities - like for example the fact that there is no hook nor gaurantee at all of level appropriate encounters. And the same would apply to any other published dungeon that I dropped into my sandbox campaign world to flesh it out. By contrast, if we play the 'Return to the Tomb of Horrors' adventure path, then Acerak's Tomb is stop 'C' on the railroad, and when it comes up, that's where the party goes. Obviously, I'm not saying that 'RttToH' is bad wrong fun, and obviously alot of players have enjoyed the ride. But, let's not pretend that the idea here is for the players to come up with some other way to get to Moil and thwart Acerak or that going into the Tomb is an optional step in the adventure. [/QUOTE]
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