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Adventures v. Situations (Forked from: Why the World Exists)
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<blockquote data-quote="Imaro" data-source="post: 4706369" data-attributes="member: 48965"><p>I think the points you touched upon are not exclusive, I think both help to differentiate how I see "adventures" and "situations"... furthermore I feel nothing in the world is an adventure until the PC's interact with it in some way or form... otherwise it is really just a situation that may or may not prompt an adventure dependent upon whether the PC's choose to interact with it or not.</p><p> </p><p></p><p> </p><p>Before we go any farther can I ask you a question... why did you partially quote me totally out of context? I don't like to deal with purposefully disingenuous people and after the time wasted hunting down that quote (since you decided not to link to it so others could see the reall thread) I find it has nothing to do with what you are discussing and thus if you purposefully are being disingenuous let me know now and we can end our discussion.</p><p> </p><p>In that thread Stoat asked me how he could go about determining a NPC or monsters motivations... I in fact gave him 4 ways, though you quoted only one, for him to choose from. Anyway...</p><p> </p><p></p><p> </p><p>It's a setting element, part of a timeline of events. First off, nothing but the fact that Ogres will migrate (if not stopped or hindered) is fleshed out or built upon, second the PC's are neither required or expected to act upon it, they may not even find out about it... how is this in anyway similar to most published adventures...</p><p> </p><p></p><p> </p><p>Perhaps that's what happens when I am answering one question... "how can you determine the motivations or goals of an NPC or monster"... and someone decides it is my answer to a totally different question.</p><p> </p><p></p><p> </p><p>1. It depends upon a few things... whether the PC's are pushed/coerced by the DM towards a particular one so it will be the "adventure" for the night through any type of pressure, as opposed to just relying on information for them to maake their choice... or if the PC's are not interacting with them, if they are interacting with a situation then it is an adventure... if they are not it is just a situation.</p><p> </p><p>2. No. Unless this in turn biases what the DM actually allows to take place in the game...thus by limiting the PC's to only one path, he has insured that that is the adventure for tonight.</p><p> </p><p>3.Uhm, it changes the campaign to a non-sandbox campaign. And changes the situations above into adventures since these are the only elements the PC's can now interact with. They may be able to choose the order but these adventures are the only options the PC's have now.</p><p> </p><p>4. Yes, since the DM has, as he controls the world and the PC's perceptions, limited them and thus made situation 2 into the PC's "adventure" as opposed to just one of various situations they can choose for an adventure.</p><p> </p><p>I mean Celebrim is right to a point as long as it is a sandbox game these questions are moot (except that some of them make it a non-sandbox game) the PC's can choose whether to pursue or not anything they want, thus nothings an adventure until they choose to embark upon it.</p></blockquote><p></p>
[QUOTE="Imaro, post: 4706369, member: 48965"] I think the points you touched upon are not exclusive, I think both help to differentiate how I see "adventures" and "situations"... furthermore I feel nothing in the world is an adventure until the PC's interact with it in some way or form... otherwise it is really just a situation that may or may not prompt an adventure dependent upon whether the PC's choose to interact with it or not. Before we go any farther can I ask you a question... why did you partially quote me totally out of context? I don't like to deal with purposefully disingenuous people and after the time wasted hunting down that quote (since you decided not to link to it so others could see the reall thread) I find it has nothing to do with what you are discussing and thus if you purposefully are being disingenuous let me know now and we can end our discussion. In that thread Stoat asked me how he could go about determining a NPC or monsters motivations... I in fact gave him 4 ways, though you quoted only one, for him to choose from. Anyway... It's a setting element, part of a timeline of events. First off, nothing but the fact that Ogres will migrate (if not stopped or hindered) is fleshed out or built upon, second the PC's are neither required or expected to act upon it, they may not even find out about it... how is this in anyway similar to most published adventures... Perhaps that's what happens when I am answering one question... "how can you determine the motivations or goals of an NPC or monster"... and someone decides it is my answer to a totally different question. 1. It depends upon a few things... whether the PC's are pushed/coerced by the DM towards a particular one so it will be the "adventure" for the night through any type of pressure, as opposed to just relying on information for them to maake their choice... or if the PC's are not interacting with them, if they are interacting with a situation then it is an adventure... if they are not it is just a situation. 2. No. Unless this in turn biases what the DM actually allows to take place in the game...thus by limiting the PC's to only one path, he has insured that that is the adventure for tonight. 3.Uhm, it changes the campaign to a non-sandbox campaign. And changes the situations above into adventures since these are the only elements the PC's can now interact with. They may be able to choose the order but these adventures are the only options the PC's have now. 4. Yes, since the DM has, as he controls the world and the PC's perceptions, limited them and thus made situation 2 into the PC's "adventure" as opposed to just one of various situations they can choose for an adventure. I mean Celebrim is right to a point as long as it is a sandbox game these questions are moot (except that some of them make it a non-sandbox game) the PC's can choose whether to pursue or not anything they want, thus nothings an adventure until they choose to embark upon it. [/QUOTE]
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