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Adventures v. Situations (Forked from: Why the World Exists)
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<blockquote data-quote="tomBitonti" data-source="post: 4707365" data-attributes="member: 13107"><p>Sorry for the late response.</p><p></p><p>Simply having the necromancer sack the town seems to be overly narrow.</p><p></p><p>A bit more gradualism seems to be needed:</p><p></p><p>There are rumblings of strange creatures skulking the alleyways in the dead of night. (The necromancer's imp looking for good bodies to harvest.)</p><p></p><p>There might be an incident where a town patrol put down a pair of ghouls, and then one of the patrol had to be put down himself later because of a strange fever he caught. (A pair of ghouls escaped from the necromancer's tower.)</p><p></p><p>A couple of adventurers show up in the town tavern, shaken and distraught. (They attacked the necromancer, and half of the party was consumed by horrific undead.)</p><p></p><p>A new set of adventurers show up in town, bragging about their prior exploits, and spending lots of cash.</p><p></p><p>Those adventurers show up a week later with a bit of loot to trade, with a personal appearance of the town mayor to commend them for ensuring the safety of the town by ridding it of the fell necromancer. (The mayor hired the adventurers to get rid of the necromancer, and they went and did exactly that.)</p><p></p><p>One of the adventurers is found gruesomely slain a few days later, with no explanation, and the rest of that group is nowhere to be found. (One of the adventurers was infected by a necrotic symbiont, which erupted, killing the adventurer. Fearing that the necromancer was not wholly dealt with, the adventurers fled, taking their reward and other loot.)</p><p></p><p>There are rumblings of a new creature attacking townsfolk late at night ...</p><p></p><p>[EDIT: Are there any products which outline a series of events for multiple "situations" in a similar fashion? I think that would be a cool product.]</p></blockquote><p></p>
[QUOTE="tomBitonti, post: 4707365, member: 13107"] Sorry for the late response. Simply having the necromancer sack the town seems to be overly narrow. A bit more gradualism seems to be needed: There are rumblings of strange creatures skulking the alleyways in the dead of night. (The necromancer's imp looking for good bodies to harvest.) There might be an incident where a town patrol put down a pair of ghouls, and then one of the patrol had to be put down himself later because of a strange fever he caught. (A pair of ghouls escaped from the necromancer's tower.) A couple of adventurers show up in the town tavern, shaken and distraught. (They attacked the necromancer, and half of the party was consumed by horrific undead.) A new set of adventurers show up in town, bragging about their prior exploits, and spending lots of cash. Those adventurers show up a week later with a bit of loot to trade, with a personal appearance of the town mayor to commend them for ensuring the safety of the town by ridding it of the fell necromancer. (The mayor hired the adventurers to get rid of the necromancer, and they went and did exactly that.) One of the adventurers is found gruesomely slain a few days later, with no explanation, and the rest of that group is nowhere to be found. (One of the adventurers was infected by a necrotic symbiont, which erupted, killing the adventurer. Fearing that the necromancer was not wholly dealt with, the adventurers fled, taking their reward and other loot.) There are rumblings of a new creature attacking townsfolk late at night ... [EDIT: Are there any products which outline a series of events for multiple "situations" in a similar fashion? I think that would be a cool product.] [/QUOTE]
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