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Adventures v. Situations (Forked from: Why the World Exists)
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<blockquote data-quote="Remathilis" data-source="post: 4707367" data-attributes="member: 7635"><p>So...</p><p></p><p>Situation: Merrix 'd Cannith has a secret warforged creation forge underneath Sharn.</p><p></p><p>Hook: Recently, he's been creating insane warforged who are going on murdering sprees through Sharn. A PCs relative barely survived such an attack, and House Cannith is stonewalling efforts of the Breish crown to investigate.</p><p></p><p>Adventure: The PCs will travel into the bowels of Sharn, face off against insane warforged and other constructs to destroy the Forge and stop Merrix, whose secretly being controlled by a mind flayer.</p><p></p><p>Goal: The PCs free Merrix and defeat the illithid, destroy Merrix, the Forge, and/or the illithid, or become brain food for the illithid. </p><p></p><p>Now, if that's true, the differences between "sandbox" and "scripted" are as follows.</p><p></p><p>Situation: Relatively unchanged. A situation can exist in either, but the scripted DM is much more likely to place only situations he thinks he can make into adventures.</p><p></p><p>Hook: Sandbox DMs expect PCs to create their own hooks, Scripted DMs will toss out hooks to lure PCs on the quest.</p><p></p><p>Adventure: Little change here between styles, with the exception that a scripted DM is more likely to make the adventure (and its foes) appropriate to both the setting and the relative power of the PCs (level appropriate) where the sandbox DM will only pay attention to what is appropriate to the setting, irregardless of the PCs actual potential power. In most situations though, this ends up at roughly the same effect (the PCs will face more level-appropriate encounters than not) but a sandbox DM could potentially use something of vastly different power (stronger or weaker) as fits his world.</p><p></p><p>Goal: In a sandbox, the DM has no set goal in mind. The goal is either generated by the PCs (lets loot this tomb for gold!) or generated as a result of the PCs actions (You fools! The necromancer in the swamp, annoyed at your trespassing, is summoning an army of the dead to march on Fallcrest. You have to stop him now!). A Scripted DM will have a goal in mind (defeat the necromancer, find the lost idol of Bahamut in the tomb) and attempts to make plans for the PCs success or failure at reaching said goal. (Railroad DMs have only one planned outcome, and will bend the game in order for PCs to reach that goal, be it success or failure)</p><p></p><p>Did I miss anything?</p></blockquote><p></p>
[QUOTE="Remathilis, post: 4707367, member: 7635"] So... Situation: Merrix 'd Cannith has a secret warforged creation forge underneath Sharn. Hook: Recently, he's been creating insane warforged who are going on murdering sprees through Sharn. A PCs relative barely survived such an attack, and House Cannith is stonewalling efforts of the Breish crown to investigate. Adventure: The PCs will travel into the bowels of Sharn, face off against insane warforged and other constructs to destroy the Forge and stop Merrix, whose secretly being controlled by a mind flayer. Goal: The PCs free Merrix and defeat the illithid, destroy Merrix, the Forge, and/or the illithid, or become brain food for the illithid. Now, if that's true, the differences between "sandbox" and "scripted" are as follows. Situation: Relatively unchanged. A situation can exist in either, but the scripted DM is much more likely to place only situations he thinks he can make into adventures. Hook: Sandbox DMs expect PCs to create their own hooks, Scripted DMs will toss out hooks to lure PCs on the quest. Adventure: Little change here between styles, with the exception that a scripted DM is more likely to make the adventure (and its foes) appropriate to both the setting and the relative power of the PCs (level appropriate) where the sandbox DM will only pay attention to what is appropriate to the setting, irregardless of the PCs actual potential power. In most situations though, this ends up at roughly the same effect (the PCs will face more level-appropriate encounters than not) but a sandbox DM could potentially use something of vastly different power (stronger or weaker) as fits his world. Goal: In a sandbox, the DM has no set goal in mind. The goal is either generated by the PCs (lets loot this tomb for gold!) or generated as a result of the PCs actions (You fools! The necromancer in the swamp, annoyed at your trespassing, is summoning an army of the dead to march on Fallcrest. You have to stop him now!). A Scripted DM will have a goal in mind (defeat the necromancer, find the lost idol of Bahamut in the tomb) and attempts to make plans for the PCs success or failure at reaching said goal. (Railroad DMs have only one planned outcome, and will bend the game in order for PCs to reach that goal, be it success or failure) Did I miss anything? [/QUOTE]
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