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Adventures v. Situations (Forked from: Why the World Exists)
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<blockquote data-quote="Ourph" data-source="post: 4707673" data-attributes="member: 20239"><p>First, thanks for taking the time to lay out some concrete definitions. This post was very well thought-out and I think it helps advance the conversation a lot.</p><p></p><p>However, given his earlier reply to me, what you are calling a "situation", Imaro appears to be calling a "campaign element". To me that implies that there is a distinction (perhaps in how likely the DM thinks it is that the PCs will interact with a specific item, but that's just a guess) between the two. How does the concept of a "campaign element" fit in with your definitions? Is it basically the same as a "situation" or is there a distinction?</p><p></p><p>Also, and this question is addressed to everyone, in the post that started this discussion, The Ghost said...</p><p></p><p></p><p></p><p>The bolded portion has been shortened within the context of this thread to the term "situations". However, it appears that, going by your definitions, that The Ghost was probably thinking about something more akin to your "Hooks", but perhaps not so blatant. So, is there a concept that fits between a Situation and a Hook? One in which there is the opportunity for reward (rather than just the opportunity for interaction), but which doesn't have a strong DM-generated lure to entice the players?</p><p></p><p>To be clear, I'll give examples. Which of the following qualifies as a "situation" and which qualifies as a "hook" and do any fall into a 3rd in-between category...</p><p></p><p>1. The Forest of Evil lies between the villages of Hommlet and Garyville and is filled with monsters.</p><p>2. There is a ruined castle full of undead creatures at the center of the Forest of Evil called the Dungeon of Darkness.</p><p>3. Rumor has it that an evil Cleric hid a powerful artifact of good in the depths of the Dungeon of Darkness.</p><p>4. The church of Pelor would like to get this powerful artifact of good back.</p><p>5. Roben Nurl, a local priest of Pelor, is offering a 5,000gp reward for the return of the artifact.</p><p>6. Roben Nurl asks the party's Cleric (a worshipper of Pelor) to quest for the artifact.</p><p></p><p>For each one, assume that all the previous (but none of the subsequent) items are true.</p></blockquote><p></p>
[QUOTE="Ourph, post: 4707673, member: 20239"] First, thanks for taking the time to lay out some concrete definitions. This post was very well thought-out and I think it helps advance the conversation a lot. However, given his earlier reply to me, what you are calling a "situation", Imaro appears to be calling a "campaign element". To me that implies that there is a distinction (perhaps in how likely the DM thinks it is that the PCs will interact with a specific item, but that's just a guess) between the two. How does the concept of a "campaign element" fit in with your definitions? Is it basically the same as a "situation" or is there a distinction? Also, and this question is addressed to everyone, in the post that started this discussion, The Ghost said... The bolded portion has been shortened within the context of this thread to the term "situations". However, it appears that, going by your definitions, that The Ghost was probably thinking about something more akin to your "Hooks", but perhaps not so blatant. So, is there a concept that fits between a Situation and a Hook? One in which there is the opportunity for reward (rather than just the opportunity for interaction), but which doesn't have a strong DM-generated lure to entice the players? To be clear, I'll give examples. Which of the following qualifies as a "situation" and which qualifies as a "hook" and do any fall into a 3rd in-between category... 1. The Forest of Evil lies between the villages of Hommlet and Garyville and is filled with monsters. 2. There is a ruined castle full of undead creatures at the center of the Forest of Evil called the Dungeon of Darkness. 3. Rumor has it that an evil Cleric hid a powerful artifact of good in the depths of the Dungeon of Darkness. 4. The church of Pelor would like to get this powerful artifact of good back. 5. Roben Nurl, a local priest of Pelor, is offering a 5,000gp reward for the return of the artifact. 6. Roben Nurl asks the party's Cleric (a worshipper of Pelor) to quest for the artifact. For each one, assume that all the previous (but none of the subsequent) items are true. [/QUOTE]
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