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Adventures v. Situations (Forked from: Why the World Exists)
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<blockquote data-quote="Scribble" data-source="post: 4708101" data-attributes="member: 23977"><p>Again I don't think this has anything o do wih Sandbox vrs something else. It's good vrs bad, or at best prepped vrs ad-hoc.</p><p></p><p>Just because someone has notes about an encounter doesn't mean that he or she has to or should follow them to a T. </p><p></p><p>You already stated that you've decided what teh creature is currently doing, and you've already decided on it's motivation.</p><p></p><p>Just because you include further notes based on those already decided elements doesn't make you any less of a sandbox DM. </p><p></p><p>Creature: Mountainlion</p><p>What it's doing: Protecting its young.</p><p>Motivation: Its youing not being killed or eaten.</p><p></p><p>So if you stop here you're a Sandbox DM?</p><p></p><p></p><p>Actions: If PCs approach past X marker or act threatening in any way, it will attack.</p><p></p><p>Tactics: The Mountain Lion will attempt to keep herself between the PCs and her young, using blah blah blah attack to do so.</p><p></p><p>If you add these elements you're now no longer a sandbox DM?</p><p></p><p>I don't understand this at all. It makes absolutely no sense man. All those hings are doing is adding an element the Dm can use to make his life easier, but they do not in any way imply the DM HAS to follow those actions.</p><p></p><p>(Maybe it just makes you not Raven Crowking a Sandbox DM.)</p><p></p><p></p><p></p><p></p><p>This is true no matter if you use a sandbox style a non sandbox style, a level balanced style or a non level balanced style.</p><p></p><p></p><p></p><p>I wasn't calling any style wrongbadfun.</p><p></p><p>If you and your group have decided you want to play a certain way "We just want to run KoTS none of us care about anything outside of KoTS" and then someone decides to act outside of that... Sure someone can be upset, but I find that an element outside the game itself. It's like someone showing up to a prearranged basketball game and trying to use the football rules. </p><p></p><p>If that's what you're saying: sure I'll give you that.</p><p></p><p>But if you're saying that the DM didn't say he wanted to just run KoTS and then told the players they could make any choice they wanted, then got upset when they decided not to follow the leeds to KoTS- That's bad DMing!</p><p></p><p>In either case a good DM would let the players know what type of game to expect. No matetr what style he was using.</p><p></p><p></p><p></p><p>See I think this is the jist of it. I dissagree that there are "sandbox encounters" I think they're just encounters that fall in either a sandbox game or a non sandbox game or somethign in between.</p><p></p><p>I also think there are some adventures that are written with more railroady elements then they should be (aka the ogre that doesn't leave the cave for any reason.)</p><p></p><p>S we end up with encounters in a sandbox game. Encounters in a non sandbox game. Encounters in a game somewhere in between.</p></blockquote><p></p>
[QUOTE="Scribble, post: 4708101, member: 23977"] Again I don't think this has anything o do wih Sandbox vrs something else. It's good vrs bad, or at best prepped vrs ad-hoc. Just because someone has notes about an encounter doesn't mean that he or she has to or should follow them to a T. You already stated that you've decided what teh creature is currently doing, and you've already decided on it's motivation. Just because you include further notes based on those already decided elements doesn't make you any less of a sandbox DM. Creature: Mountainlion What it's doing: Protecting its young. Motivation: Its youing not being killed or eaten. So if you stop here you're a Sandbox DM? Actions: If PCs approach past X marker or act threatening in any way, it will attack. Tactics: The Mountain Lion will attempt to keep herself between the PCs and her young, using blah blah blah attack to do so. If you add these elements you're now no longer a sandbox DM? I don't understand this at all. It makes absolutely no sense man. All those hings are doing is adding an element the Dm can use to make his life easier, but they do not in any way imply the DM HAS to follow those actions. (Maybe it just makes you not Raven Crowking a Sandbox DM.) This is true no matter if you use a sandbox style a non sandbox style, a level balanced style or a non level balanced style. I wasn't calling any style wrongbadfun. If you and your group have decided you want to play a certain way "We just want to run KoTS none of us care about anything outside of KoTS" and then someone decides to act outside of that... Sure someone can be upset, but I find that an element outside the game itself. It's like someone showing up to a prearranged basketball game and trying to use the football rules. If that's what you're saying: sure I'll give you that. But if you're saying that the DM didn't say he wanted to just run KoTS and then told the players they could make any choice they wanted, then got upset when they decided not to follow the leeds to KoTS- That's bad DMing! In either case a good DM would let the players know what type of game to expect. No matetr what style he was using. See I think this is the jist of it. I dissagree that there are "sandbox encounters" I think they're just encounters that fall in either a sandbox game or a non sandbox game or somethign in between. I also think there are some adventures that are written with more railroady elements then they should be (aka the ogre that doesn't leave the cave for any reason.) S we end up with encounters in a sandbox game. Encounters in a non sandbox game. Encounters in a game somewhere in between. [/QUOTE]
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