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Adventures v. Situations (Forked from: Why the World Exists)
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<blockquote data-quote="Raven Crowking" data-source="post: 4708770" data-attributes="member: 18280"><p>Reynard,</p><p></p><p>You miss that I am trying to create a series of working definitions from which to base further discussion.....In the case of the post you respond to, I am trying to define types of encounter (not types of campaign) that occur in all styles of campaign.</p><p></p><p></p><p></p><p>Agreed. Clearly it will avoid the sort of confusion that, say, lead to Reynard's post above.</p><p></p><p>Let us say, then, that what I called "serial encounters" are better termed "scripted encounters" and what I termed "sandbox encounters" are better termed "unscripted encounters".</p><p></p><p>Ourph,</p><p></p><p>Your need for San checks are caused by a failure to follow the terminology used. A situation may have many Hooks or Goals associated with it. A situation is a place, being, or campaign event that can be interacted with using this terminology, always. A situation is never the communication itself. </p><p></p><p>A Hook is a communication from the DM to the players, always. It aprises the players of the situation, and attempts to lure them into interacting with it.</p><p></p><p>A Goal is set by the player(s), always. It may be suggested by the DM's Hook, but the seperate term is there so that we can discuss the two sides of the coin clearly.</p><p></p><p>An Adventure is the series of actual encounters, as they play out, when the PCs interact with the situation, always.</p><p></p><p>A Scripted Adventure is an adventure where what will happen is largely predetermined by the DM.</p><p></p><p>An Unscripted Adventure is an adventure where what will happen is largely not predetermined by the DM.</p><p></p><p>A Scripted Encounter is a single encounter where what will happen is largely predetermined by the DM.</p><p></p><p>An Unscripted Encounter is a single encounter where what will happen is not largely predetermined by the DM.</p><p></p><p></p><p>RC</p></blockquote><p></p>
[QUOTE="Raven Crowking, post: 4708770, member: 18280"] Reynard, You miss that I am trying to create a series of working definitions from which to base further discussion.....In the case of the post you respond to, I am trying to define types of encounter (not types of campaign) that occur in all styles of campaign. Agreed. Clearly it will avoid the sort of confusion that, say, lead to Reynard's post above. Let us say, then, that what I called "serial encounters" are better termed "scripted encounters" and what I termed "sandbox encounters" are better termed "unscripted encounters". Ourph, Your need for San checks are caused by a failure to follow the terminology used. A situation may have many Hooks or Goals associated with it. A situation is a place, being, or campaign event that can be interacted with using this terminology, always. A situation is never the communication itself. A Hook is a communication from the DM to the players, always. It aprises the players of the situation, and attempts to lure them into interacting with it. A Goal is set by the player(s), always. It may be suggested by the DM's Hook, but the seperate term is there so that we can discuss the two sides of the coin clearly. An Adventure is the series of actual encounters, as they play out, when the PCs interact with the situation, always. A Scripted Adventure is an adventure where what will happen is largely predetermined by the DM. An Unscripted Adventure is an adventure where what will happen is largely not predetermined by the DM. A Scripted Encounter is a single encounter where what will happen is largely predetermined by the DM. An Unscripted Encounter is a single encounter where what will happen is not largely predetermined by the DM. RC [/QUOTE]
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