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Adventures v. Situations (Forked from: Why the World Exists)
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<blockquote data-quote="Jack7" data-source="post: 4711478" data-attributes="member: 54707"><p>To me Stoat, an Adventure, as I think you are using the term, is a scenario that the DM writes but which the players play. But in playing the scenario they do so not with a fully developed Script but with a vague idea of setting, plot-line, theme, etc. What the player is most aware of is Character, and what the DM is most aware of is Story. It is not a rehearsed play, it is a practiced one. That is you get good at playing nay particular adventure through your practice of having played through other adventures. As it is played out the DM and the players reach a compromise of how events will actually play out, the players through "role-play," the DM through his various plot and story devices. But personally I don't think the DM should too rigidly demand that the story evolve as he insists or the players cannot role play their end of the compromise. Then again if the players detriment everything then there is no compromise and no reality of any kind to the world, it is simply a blank stage that has no substance other than the players. But in an adventure, as you're using the term, when story is well-structured by DM and then positively modified by players then a high degree of "adventure evolution" can and will occur. Too much insistence on DM control prevents the story from properly developing and evolving, and too much control by player prevents the story from having any substance other than what the player desires, in effect creating an <em>"Ego-play,"</em> and not a <em><strong>Hero-Play</strong></em>.</p><p></p><p>A Situation is like an Adventure, but much less maturely developed at the onset or genesis of the scenario. It is much like a more purely improvised scenario in which DM (through his basic milieu) and players (through their characters) both improvise setting, plotline, story, etc.</p><p></p><p>As for a good hook, that can connect to the chin, the side of the face, the back of the head, the throat, or even to the ribcage if you know what you're doing, or the other fella moves funny. But that's another story.</p><p></p><p>Good thread idea by the way. </p><p>Examining these differences.</p></blockquote><p></p>
[QUOTE="Jack7, post: 4711478, member: 54707"] To me Stoat, an Adventure, as I think you are using the term, is a scenario that the DM writes but which the players play. But in playing the scenario they do so not with a fully developed Script but with a vague idea of setting, plot-line, theme, etc. What the player is most aware of is Character, and what the DM is most aware of is Story. It is not a rehearsed play, it is a practiced one. That is you get good at playing nay particular adventure through your practice of having played through other adventures. As it is played out the DM and the players reach a compromise of how events will actually play out, the players through "role-play," the DM through his various plot and story devices. But personally I don't think the DM should too rigidly demand that the story evolve as he insists or the players cannot role play their end of the compromise. Then again if the players detriment everything then there is no compromise and no reality of any kind to the world, it is simply a blank stage that has no substance other than the players. But in an adventure, as you're using the term, when story is well-structured by DM and then positively modified by players then a high degree of "adventure evolution" can and will occur. Too much insistence on DM control prevents the story from properly developing and evolving, and too much control by player prevents the story from having any substance other than what the player desires, in effect creating an [I]"Ego-play,"[/I] and not a [I][B]Hero-Play[/B][/I]. A Situation is like an Adventure, but much less maturely developed at the onset or genesis of the scenario. It is much like a more purely improvised scenario in which DM (through his basic milieu) and players (through their characters) both improvise setting, plotline, story, etc. As for a good hook, that can connect to the chin, the side of the face, the back of the head, the throat, or even to the ribcage if you know what you're doing, or the other fella moves funny. But that's another story. Good thread idea by the way. Examining these differences. [/QUOTE]
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