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Adventures v. Situations (Forked from: Why the World Exists)
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<blockquote data-quote="PrecociousApprentice" data-source="post: 4713564" data-attributes="member: 61449"><p>Both of these approaches are nothing like what I do for my games. I try to destroy the world/kill the PCs, and they try to stop me. I make sure that the elements that they interact with are level appropriate when they see them. That doesn't mean that they are easy. Just that there is some chance of success. I kill PCs sometimes. Despite what people say, it is easy to kill PCs with level appropriate encounters in 4e.</p><p></p><p>It could seem railroady. The thing is, these are elements in my world, and the PCs need to deal with them, or there will be consequences. I hate waiting around for the PCs to decide that they will do something. My campaigns have events that are unrelated to the PCs that defiitely motivate the PCs. They could ignore these things. It just means that the adventure will be less fun while they wait around, and things can get bad for them/the world.</p><p></p><p>My philosophy is that PCs should live in interesting times. That means interesting events. There are campaign elements, set pieces, and stuff, but it is the situations/events that are interesting.</p></blockquote><p></p>
[QUOTE="PrecociousApprentice, post: 4713564, member: 61449"] Both of these approaches are nothing like what I do for my games. I try to destroy the world/kill the PCs, and they try to stop me. I make sure that the elements that they interact with are level appropriate when they see them. That doesn't mean that they are easy. Just that there is some chance of success. I kill PCs sometimes. Despite what people say, it is easy to kill PCs with level appropriate encounters in 4e. It could seem railroady. The thing is, these are elements in my world, and the PCs need to deal with them, or there will be consequences. I hate waiting around for the PCs to decide that they will do something. My campaigns have events that are unrelated to the PCs that defiitely motivate the PCs. They could ignore these things. It just means that the adventure will be less fun while they wait around, and things can get bad for them/the world. My philosophy is that PCs should live in interesting times. That means interesting events. There are campaign elements, set pieces, and stuff, but it is the situations/events that are interesting. [/QUOTE]
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