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<blockquote data-quote="Reyemile" data-source="post: 5213144" data-attributes="member: 88660"><p>Why are you RUNNING the scenario?</p><p></p><p>If you want to creep out your players and force them outside their comfort zone, and you don't want them to be able to do anything, don't waste their time on a railroad to nowhere. You're the GM. Sink Chicago. Use whatever creepy flavor text in a cut-scene, then ask the heroes 'what do you do next?'</p><p></p><p>Players generally need to feel like their actions make a difference; if they didn't want that, they'd be reading books or watching movies. So if you really want the players to play through a hopeless scenario, you have to give them something to work on. Just because the PC can't save Chicago doesn't mean they can't be useful. What CAN they save? Can they stop the destruction from reaching the suburbs? Can the evacuate the city center? Can they disrupt the second half of the ritual so the dead souls of the Chicagoans aren't consumed by an Elder God for an eternity of torment?</p><p></p><p>In short, even in games like Call of Cthulhu, a scenario designed solely to beat up the PCs is better off in a novel than in an RPG. But a mission where the players are scrabbling for a scrap of hope in the face of Doomsday is the thing the heroes are made of.</p></blockquote><p></p>
[QUOTE="Reyemile, post: 5213144, member: 88660"] Why are you RUNNING the scenario? If you want to creep out your players and force them outside their comfort zone, and you don't want them to be able to do anything, don't waste their time on a railroad to nowhere. You're the GM. Sink Chicago. Use whatever creepy flavor text in a cut-scene, then ask the heroes 'what do you do next?' Players generally need to feel like their actions make a difference; if they didn't want that, they'd be reading books or watching movies. So if you really want the players to play through a hopeless scenario, you have to give them something to work on. Just because the PC can't save Chicago doesn't mean they can't be useful. What CAN they save? Can they stop the destruction from reaching the suburbs? Can the evacuate the city center? Can they disrupt the second half of the ritual so the dead souls of the Chicagoans aren't consumed by an Elder God for an eternity of torment? In short, even in games like Call of Cthulhu, a scenario designed solely to beat up the PCs is better off in a novel than in an RPG. But a mission where the players are scrabbling for a scrap of hope in the face of Doomsday is the thing the heroes are made of. [/QUOTE]
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