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General Tabletop Discussion
*TTRPGs General
Adventures with extensive backstory
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<blockquote data-quote="Malrex" data-source="post: 7509319" data-attributes="member: 6880534"><p>A backstory is more appropriate for a Campaign setting rather than an adventure in my opinion. Anything longer than a half-page for backstory should be put in the back as an appendix or a 'optional read' sidebar. The backstory should have enough info to 'charge' the GM's creative process so that they can create their own story with their players not follow a novel--which is hard to skim over 4+ pages to get that right name or location DURING play. The backstory should give enough flavor that the GM can sprinkle into rumors to create seeds--and if the players bite, then a story can be further fleshed out between the GM and players.</p><p></p><p>My opinion--are you playing a game using your imagination.....or are you trying to follow an author's novel? Both ways are correct if it works for your group, but I prefer the former.</p></blockquote><p></p>
[QUOTE="Malrex, post: 7509319, member: 6880534"] A backstory is more appropriate for a Campaign setting rather than an adventure in my opinion. Anything longer than a half-page for backstory should be put in the back as an appendix or a 'optional read' sidebar. The backstory should have enough info to 'charge' the GM's creative process so that they can create their own story with their players not follow a novel--which is hard to skim over 4+ pages to get that right name or location DURING play. The backstory should give enough flavor that the GM can sprinkle into rumors to create seeds--and if the players bite, then a story can be further fleshed out between the GM and players. My opinion--are you playing a game using your imagination.....or are you trying to follow an author's novel? Both ways are correct if it works for your group, but I prefer the former. [/QUOTE]
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