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General Tabletop Discussion
*TTRPGs General
Adventures with Good Stories and other "portable" elements (PLEASE HIDE SPOILERS)
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<blockquote data-quote="Graf" data-source="post: 4142050" data-attributes="member: 3087"><p>So with various edition shifting and so forth going around (3.5 -> Paizo's 3.75 -> Monte Cook's 3.75-> 4.0 -> oDnD) it seemed like a good time to ask the question:</p><p>(Even if you're playing pure 3.5 you might be interested in gems from other editions/or settings you might be able to convert)</p><p></p><p><u>Which published adventures had good/fun stories for players to experience?</u></p><p><u></u>I'm talking about cool NPCs, interesting scenes, believable but cool plot developments, non-linear adventure structures (choice is good!), memorable battles, etc.</p><p></p><p>To a certain degree "its a classic!" or "it was my first adventure!" or "I love adventures that include scifi things like rayguns in DnD!" are not what I'm looking for. When striped away of the surface elements and personal history did the adventure tell a good story that the players could (through their characters) really get into an enjoy?</p><p></p><p>PLEASE NOTE: THIS THREAD IS NOT INTENDED TO DISCUSS MECHANICS/SETTING OF A GIVEN ADVENTURE. So it's open to all editions, publishers and settings.</p><p></p><p>If you nominate an adventure please explain why.</p><p></p><p><span style="color: Red">If you're giving away a spoiler <em>please </em>use spoiler blocks (the sblock tag) or something similar. Let's make sure everyone can enjoy the adventure as much as you did!</span></p><p></p><p>For example:</p><p>I liked Paizo's <strong>Age of Worms</strong> adventure path (at least the first half; which was all we got through). Though it was very railroady at points there were great NPCs, some very interesting dungeons and some cool scenes. The dark, gritty feel of the setting and the way it was anchored in Greyhawk really appealed to me; though I guess the constant drumbeat of depressing events could wear on some people. I liked how the PCs were occasionally placed in situations where they would receive really significant rewards if they just gave into temptation and stopped trying to stop the bad guys plans.</p><p>One of the scenes I really liked was:</p><p>[sblock=Spoiler for Age of Worms]There is a point when a PC can be replaced by an NPC spy without the party noticing. While it was a bit clichéd it was still a great scene to have the player (playing the spy) trying to trick the group into killing their real character.[/sblock]</p><p>Like I said, the scene was a bit of a cliché, but it was great break from the usual dungeon crawl.</p></blockquote><p></p>
[QUOTE="Graf, post: 4142050, member: 3087"] So with various edition shifting and so forth going around (3.5 -> Paizo's 3.75 -> Monte Cook's 3.75-> 4.0 -> oDnD) it seemed like a good time to ask the question: (Even if you're playing pure 3.5 you might be interested in gems from other editions/or settings you might be able to convert) [U]Which published adventures had good/fun stories for players to experience? [/U]I'm talking about cool NPCs, interesting scenes, believable but cool plot developments, non-linear adventure structures (choice is good!), memorable battles, etc. To a certain degree "its a classic!" or "it was my first adventure!" or "I love adventures that include scifi things like rayguns in DnD!" are not what I'm looking for. When striped away of the surface elements and personal history did the adventure tell a good story that the players could (through their characters) really get into an enjoy? PLEASE NOTE: THIS THREAD IS NOT INTENDED TO DISCUSS MECHANICS/SETTING OF A GIVEN ADVENTURE. So it's open to all editions, publishers and settings. If you nominate an adventure please explain why. [COLOR=Red]If you're giving away a spoiler [I]please [/I]use spoiler blocks (the sblock tag) or something similar. Let's make sure everyone can enjoy the adventure as much as you did![/COLOR] For example: I liked Paizo's [B]Age of Worms[/B] adventure path (at least the first half; which was all we got through). Though it was very railroady at points there were great NPCs, some very interesting dungeons and some cool scenes. The dark, gritty feel of the setting and the way it was anchored in Greyhawk really appealed to me; though I guess the constant drumbeat of depressing events could wear on some people. I liked how the PCs were occasionally placed in situations where they would receive really significant rewards if they just gave into temptation and stopped trying to stop the bad guys plans. One of the scenes I really liked was: [sblock=Spoiler for Age of Worms]There is a point when a PC can be replaced by an NPC spy without the party noticing. While it was a bit clichéd it was still a great scene to have the player (playing the spy) trying to trick the group into killing their real character.[/sblock] Like I said, the scene was a bit of a cliché, but it was great break from the usual dungeon crawl. [/QUOTE]
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