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Adventures with Good Stories and other "portable" elements (PLEASE HIDE SPOILERS)
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<blockquote data-quote="roguerouge" data-source="post: 4142475" data-attributes="member: 13855"><p>Burnt Offerings:[SBLOCK]My player loves, loves, loves the Paizo goblins. Good starter town and a great villain backstory of the impact of superstition on those with celestial heritage.[/SBLOCK]</p><p></p><p>Carnival of Tears: [SBLOCK]Wow. Just... wow. Evil fey get their vengeance on the lumber town. You got your living ice sculptures, your ice maze of murder, your blinding strip tease, your cannibalism eating contest run by a pig-chef, and an animated lumber machinery exhibition. And only the PCs can see this instead of the illusion of the carnival. Avoid the temptation to DMPC and you're good to go with a slightly higher level party. You might want to scale the body count to be a bit more responsive to PC actions, as RAW it's pretty much either dozens die or most of the town does, depending on whether the party fools around or rests.[/SBLOCK] </p><p></p><p>Hangman's Noose: [SBLOCK] Awesome investigation into long-ago injustice by first level characters. They're trapped in a building with "allies" who they grow to suspect of being the cause of the haunting and undead that are just way beyond their level to deal with. Want to send a message to your players that they can't beat everything with combat? This is the 1st level adventure for you. Warning: You'll be playing about 8 different NPC roles simultaneously, so props and accents will be necessary. [/SBLOCK] </p><p></p><p>Hollow's Last Hope: [SBLOCK] Save the town from plague by collecting the ingredients. Time is of the essence as people die every night. Simple, dramatic, balanced, excellent. My player loved it.[/SBLOCK] </p><p></p><p>Siege of the Spider Eaters: [SBLOCK] A mystery to uncover in a town that shouldn't exist. Plus, you get to give your players the choice of essentially aborting spider eater eggs from a host or letting the host die. Moral choices=good adventure[/SBLOCK] </p><p></p><p>Runelords 2: [SBLOCK] Essentially, this is Hell House with a stalker hook. There's a good serial killer murder investigation preceding the locale too. You'll need to boost the BBEG's survivability though. Skip the coda in the big city, due to a battle that's way lethal if the PCs don't choose the tactic of flight. This works as a sequel to Burnt Offerings, but the stalker hook and the isolated locale means you can port it into virtually any campaign.[/SBLOCK] </p><p></p><p>Salvage Operation: [SBLOCK] An unusual dungeon crawl on a derelict relic, which, of course, will start to go down after the BBEG fight, but before the mission is completed. Complete with enormous octopus attacking the ship.[/SBLOCK] </p><p></p><p>Dungeon Crawl Classics 0: [SBLOCK] Save the town from the local ogre, who's mysteriously decided to take hostages rather than food recently. The catch? You're 0th level.[/SBLOCK] </p><p></p><p>Runelords 3: [SBLOCK] Ogre hill-billie horror! Skip the stone giants and plop the isolated and debauched farmhouse and recapture the lost fort into your game. Absolutely no need to worry about the path.[/SBLOCK] </p><p></p><p>DCC 38: Escape from the Forest of Lanterns: [SBLOCK] Enter a demi-plane of fairy tales, with wicked witches, poisoned candy lanes, and marching musical instruments.[/SBLOCK]</p></blockquote><p></p>
[QUOTE="roguerouge, post: 4142475, member: 13855"] Burnt Offerings:[SBLOCK]My player loves, loves, loves the Paizo goblins. Good starter town and a great villain backstory of the impact of superstition on those with celestial heritage.[/SBLOCK] Carnival of Tears: [SBLOCK]Wow. Just... wow. Evil fey get their vengeance on the lumber town. You got your living ice sculptures, your ice maze of murder, your blinding strip tease, your cannibalism eating contest run by a pig-chef, and an animated lumber machinery exhibition. And only the PCs can see this instead of the illusion of the carnival. Avoid the temptation to DMPC and you're good to go with a slightly higher level party. You might want to scale the body count to be a bit more responsive to PC actions, as RAW it's pretty much either dozens die or most of the town does, depending on whether the party fools around or rests.[/SBLOCK] Hangman's Noose: [SBLOCK] Awesome investigation into long-ago injustice by first level characters. They're trapped in a building with "allies" who they grow to suspect of being the cause of the haunting and undead that are just way beyond their level to deal with. Want to send a message to your players that they can't beat everything with combat? This is the 1st level adventure for you. Warning: You'll be playing about 8 different NPC roles simultaneously, so props and accents will be necessary. [/SBLOCK] Hollow's Last Hope: [SBLOCK] Save the town from plague by collecting the ingredients. Time is of the essence as people die every night. Simple, dramatic, balanced, excellent. My player loved it.[/SBLOCK] Siege of the Spider Eaters: [SBLOCK] A mystery to uncover in a town that shouldn't exist. Plus, you get to give your players the choice of essentially aborting spider eater eggs from a host or letting the host die. Moral choices=good adventure[/SBLOCK] Runelords 2: [SBLOCK] Essentially, this is Hell House with a stalker hook. There's a good serial killer murder investigation preceding the locale too. You'll need to boost the BBEG's survivability though. Skip the coda in the big city, due to a battle that's way lethal if the PCs don't choose the tactic of flight. This works as a sequel to Burnt Offerings, but the stalker hook and the isolated locale means you can port it into virtually any campaign.[/SBLOCK] Salvage Operation: [SBLOCK] An unusual dungeon crawl on a derelict relic, which, of course, will start to go down after the BBEG fight, but before the mission is completed. Complete with enormous octopus attacking the ship.[/SBLOCK] Dungeon Crawl Classics 0: [SBLOCK] Save the town from the local ogre, who's mysteriously decided to take hostages rather than food recently. The catch? You're 0th level.[/SBLOCK] Runelords 3: [SBLOCK] Ogre hill-billie horror! Skip the stone giants and plop the isolated and debauched farmhouse and recapture the lost fort into your game. Absolutely no need to worry about the path.[/SBLOCK] DCC 38: Escape from the Forest of Lanterns: [SBLOCK] Enter a demi-plane of fairy tales, with wicked witches, poisoned candy lanes, and marching musical instruments.[/SBLOCK] [/QUOTE]
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