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General Tabletop Discussion
*TTRPGs General
Adventures with Good Stories and other "portable" elements (PLEASE HIDE SPOILERS)
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<blockquote data-quote="Lord Zardoz" data-source="post: 4142586" data-attributes="member: 704"><p>I think that an adventures appeal has as much to do with the DM running it as it does the material within the adventure.</p><p></p><p>Consider Red Hand of Doom:</p><p></p><p>[SBLOCK]This adventure has a few NPC's that could really work out well. The various Wyrmlords can make some pretty compelling villains. In my game, Koth has had a much greater impact than the adventure has called for. This happened simply because he managed to survive the initial combat encounter, as well as a 2nd fight later on. Both times he did alot of damage. But in some games, he could probably just get killed in the first encounter before there is any real chance to interact with the PC's.</p><p></p><p>In any case, RHoD works out well because it has a good level of detail for its NPC's, as well as reasonably well spelled out escape conditions. It only falls short in situations where the escape condition calls for retreat at X hit points, and that number is often reached in one round of focused attacks.[/SBLOCK]</p><p></p><p>END COMMUNICATION</p></blockquote><p></p>
[QUOTE="Lord Zardoz, post: 4142586, member: 704"] I think that an adventures appeal has as much to do with the DM running it as it does the material within the adventure. Consider Red Hand of Doom: [SBLOCK]This adventure has a few NPC's that could really work out well. The various Wyrmlords can make some pretty compelling villains. In my game, Koth has had a much greater impact than the adventure has called for. This happened simply because he managed to survive the initial combat encounter, as well as a 2nd fight later on. Both times he did alot of damage. But in some games, he could probably just get killed in the first encounter before there is any real chance to interact with the PC's. In any case, RHoD works out well because it has a good level of detail for its NPC's, as well as reasonably well spelled out escape conditions. It only falls short in situations where the escape condition calls for retreat at X hit points, and that number is often reached in one round of focused attacks.[/SBLOCK] END COMMUNICATION [/QUOTE]
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