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<blockquote data-quote="Rechan" data-source="post: 5808958" data-attributes="member: 54846"><p>1) Adventures designed for a party of 1-3. The balance and encounter considerations are taken into account from the beginning. The trick here is the play really depends on 1) what roles you have and 2) what classes. A ranged striker vs. an avenger might change things, as would something with a controller vs. a striker in mind. But such a thing could be discussed in a DM tips section, or you could offer suggestions on how to alter an encounter based on roles and type of characters (along with other tips on very small party play). 4e <strong>can</strong> do it but no one utilizes it; it's a small niche that would get you a lot of appreciation from those who would use it. </p><p></p><p>2) An adventure that utilizes <a href="http://www.enworld.org/forum/general-rpg-discussion/241614-creative-combat-objectives-other-than-kill-em-all.html" target="_blank">these</a>. I repeat <a href="http://www.enworld.org/forum/general-rpg-discussion/241614-creative-combat-objectives-other-than-kill-em-all.html" target="_blank">These!</a> I repeat <a href="http://www.enworld.org/forum/general-rpg-discussion/241614-creative-combat-objectives-other-than-kill-em-all.html" target="_blank">these</a>! Dead by Dawn is a great example - granted it's a different type of tower defense, and it's a single encounter adventure, but by creating a few rules with a memorable situation it <em>really works</em>. So an adventure with interesting objectives that go off a functional mini-game would be fantastic. </p><p></p><p>3) Mid-heroic excursions into the Feywild or Shadowfell, or heroic adventures focusing on fey. I have an adventure in mind to write relating to a 6th level excursion into the Shadowfell, but I actually have to <em>write</em> it.</p></blockquote><p></p>
[QUOTE="Rechan, post: 5808958, member: 54846"] 1) Adventures designed for a party of 1-3. The balance and encounter considerations are taken into account from the beginning. The trick here is the play really depends on 1) what roles you have and 2) what classes. A ranged striker vs. an avenger might change things, as would something with a controller vs. a striker in mind. But such a thing could be discussed in a DM tips section, or you could offer suggestions on how to alter an encounter based on roles and type of characters (along with other tips on very small party play). 4e [b]can[/b] do it but no one utilizes it; it's a small niche that would get you a lot of appreciation from those who would use it. 2) An adventure that utilizes [URL="http://www.enworld.org/forum/general-rpg-discussion/241614-creative-combat-objectives-other-than-kill-em-all.html"]these[/URL]. I repeat [URL="http://www.enworld.org/forum/general-rpg-discussion/241614-creative-combat-objectives-other-than-kill-em-all.html"]These![/URL] I repeat [URL="http://www.enworld.org/forum/general-rpg-discussion/241614-creative-combat-objectives-other-than-kill-em-all.html"]these[/URL]! Dead by Dawn is a great example - granted it's a different type of tower defense, and it's a single encounter adventure, but by creating a few rules with a memorable situation it [I]really works[/I]. So an adventure with interesting objectives that go off a functional mini-game would be fantastic. 3) Mid-heroic excursions into the Feywild or Shadowfell, or heroic adventures focusing on fey. I have an adventure in mind to write relating to a 6th level excursion into the Shadowfell, but I actually have to [I]write[/I] it. [/QUOTE]
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