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<blockquote data-quote="SirAntoine" data-source="post: 6127527" data-attributes="member: 6731904"><p>A great post, no doubt. I would mention that making adventures "compatible with other editions" or even other RPG's is nothing new. In my opinion, this could be a step in the right direction, but there is a big difference between a module that says it's compatible and a module that actually is. The difference is a matter of convenience. If it's even a little hard to convert a module, that would be a failure in this respect in my opinion. I think the writing of a professionally-produced module shouldn't be filled with fluff and other rule-specific technical information, and much more on providing for "a bigger event" in your home game. "Murder in Baldur's Gate" sounds like it offers us a lot, to be really useful no matter your edition, just because its authors take the time to write out a complex scenario and make that manageable and compelling. Murder-mysteries, in any detail, are rare for D&D, and if the module provides for even a good fraction of the total, imagineable possibilities for interactions in a city as big as Baldur's Gate, you have something there.</p><p></p><p>A module in the future may deliver much more than a few sets of encounters and stat blocks. It may take the first steps to being a truly immersive RPG experience. If so, it would be worth the money, and it would also help DM's do the DMing that can be so hard sometimes. I am intrigued, personally, at the potential of this because I've always wanted to sell my own adventures, but not thinking there would be much of a market because of edition clashes, even with the OGL's, I never devoted the resources to it. I have hope the market will be more friendly to modules from third parties, even individuals who haven't started a company yet.</p></blockquote><p></p>
[QUOTE="SirAntoine, post: 6127527, member: 6731904"] A great post, no doubt. I would mention that making adventures "compatible with other editions" or even other RPG's is nothing new. In my opinion, this could be a step in the right direction, but there is a big difference between a module that says it's compatible and a module that actually is. The difference is a matter of convenience. If it's even a little hard to convert a module, that would be a failure in this respect in my opinion. I think the writing of a professionally-produced module shouldn't be filled with fluff and other rule-specific technical information, and much more on providing for "a bigger event" in your home game. "Murder in Baldur's Gate" sounds like it offers us a lot, to be really useful no matter your edition, just because its authors take the time to write out a complex scenario and make that manageable and compelling. Murder-mysteries, in any detail, are rare for D&D, and if the module provides for even a good fraction of the total, imagineable possibilities for interactions in a city as big as Baldur's Gate, you have something there. A module in the future may deliver much more than a few sets of encounters and stat blocks. It may take the first steps to being a truly immersive RPG experience. If so, it would be worth the money, and it would also help DM's do the DMing that can be so hard sometimes. I am intrigued, personally, at the potential of this because I've always wanted to sell my own adventures, but not thinking there would be much of a market because of edition clashes, even with the OGL's, I never devoted the resources to it. I have hope the market will be more friendly to modules from third parties, even individuals who haven't started a company yet. [/QUOTE]
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