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<blockquote data-quote="DM with a vengence" data-source="post: 637216" data-attributes="member: 1679"><p>68) Designate a party 'face'. The guy with the highest Charisma and social skills or just the cleverest player, and have him do all the negotiating with NPCs</p><p></p><p>69 Everybody with free skill points should take a few ranks in Spot and Listen. Ambushes are a bad thing.</p><p></p><p>70Psionic characters should try to get Armor Proficiency, they have no problems manifesting in armor, and nobody expect the guy standing in the back in full plate to unleash Concussion and Mass Suggestions.</p><p></p><p>71 Spellcasters should have both Area spells and Single Target spells. You will need both.</p><p></p><p>72 The most valuble resource in any D&D game are combat rounds. Everybody should be Hasted ASAP and never, ever waste a combat round on buffing or healing. The best defense is kicking the enemy into next week, and most creatures won't last more than three rounds of full scale combat.</p></blockquote><p></p>
[QUOTE="DM with a vengence, post: 637216, member: 1679"] 68) Designate a party 'face'. The guy with the highest Charisma and social skills or just the cleverest player, and have him do all the negotiating with NPCs 69 Everybody with free skill points should take a few ranks in Spot and Listen. Ambushes are a bad thing. 70Psionic characters should try to get Armor Proficiency, they have no problems manifesting in armor, and nobody expect the guy standing in the back in full plate to unleash Concussion and Mass Suggestions. 71 Spellcasters should have both Area spells and Single Target spells. You will need both. 72 The most valuble resource in any D&D game are combat rounds. Everybody should be Hasted ASAP and never, ever waste a combat round on buffing or healing. The best defense is kicking the enemy into next week, and most creatures won't last more than three rounds of full scale combat. [/QUOTE]
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