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<blockquote data-quote="Ciaran" data-source="post: 642794" data-attributes="member: 756"><p>Where did "incompetent" and "sucky" come from? Suboptimal != incompetent. There's a wide, wide gap between "engineered for maximum efficiency in combat" and "should fall on his own sword to put himself out of his misery."</p><p></p><p>Example: my 6th level illusionist just took Endurance for his latest feat. It's not the optimal choice; for that, he should have taken Greater Spell Focus (illusion). But it's still a useful feat, given that we do a lot of marching and often find outselves <em>fatigued</em> in combat. And my character has been doing a lot of marching and very little illusion-casting for the past several sessions, so taking the optimal choice, while good sense stat-wise, didn't make much sense story-wise. If I'd been going for "sucky", I would have taken Exotic Weapon Proficiency: Urgrosh.</p><p></p><p>That said, I think jgbrowning misspoke slightly when speaking of "skills/feats/spells that don't improve their chance of survival". Any feat that's actually <em>used</em> is sure to benefit the character and the party in some way, though it may not provide <em>as much</em> benefit <em>in combat</em>.</p><p></p><p>- Eric</p></blockquote><p></p>
[QUOTE="Ciaran, post: 642794, member: 756"] Where did "incompetent" and "sucky" come from? Suboptimal != incompetent. There's a wide, wide gap between "engineered for maximum efficiency in combat" and "should fall on his own sword to put himself out of his misery." Example: my 6th level illusionist just took Endurance for his latest feat. It's not the optimal choice; for that, he should have taken Greater Spell Focus (illusion). But it's still a useful feat, given that we do a lot of marching and often find outselves [i]fatigued[/i] in combat. And my character has been doing a lot of marching and very little illusion-casting for the past several sessions, so taking the optimal choice, while good sense stat-wise, didn't make much sense story-wise. If I'd been going for "sucky", I would have taken Exotic Weapon Proficiency: Urgrosh. That said, I think jgbrowning misspoke slightly when speaking of "skills/feats/spells that don't improve their chance of survival". Any feat that's actually [i]used[/i] is sure to benefit the character and the party in some way, though it may not provide [i]as much[/i] benefit [i]in combat[/i]. - Eric [/QUOTE]
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