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Adventuring and Collateral Damage
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<blockquote data-quote="Numion" data-source="post: 3902508" data-attributes="member: 124"><p>My DMing style is usually more episodic in nature. Usually only minor things come back from the past, unless it's something obvious, like PCs forgetting to destroy a Lich's phylactery. Sometimes I do it only for flavor: </p><p></p><p>Once I made an adventure where the PCs are asked by a distressed mother to find his son, who had sneaked out to go on an adventure. After some investigating they find out that the son had bought a treasure map from a local career thief, Rupert, and hadn't been seen since. He had sold several maps to different people, and all had disappeared on the quest.</p><p></p><p>The maps were generated by a Black Dragon, and they directed people to his ambush zone, where it killed and looted the would be adventurers. Groups Lawful Good cleric deems that Rupert is in on the deal, but lets him of with a warning "To not commit any crimes." On second thought he slaps a Mark of Justice on Rupert - which is activated if he commits any crimes.</p><p></p><p>In subsequent sessions around the city I would usually make them notice Rupert on the stockades being punished, or being otherwise in difficult situations, because he was now the "worst thief ever" since the curse of the Mark had been activated, and he couldn't thief successfully no more . In the end Rupert was killed during his cursed thievery.</p><p></p><p>That's one kind of collateral I guess, even though Rupert brought it on himself. However, a Mark of Justice on a career criminal is pretty much terminal. I don't know if the players ever realized that they played a part on his demise, it was just a little bit of flavor.</p></blockquote><p></p>
[QUOTE="Numion, post: 3902508, member: 124"] My DMing style is usually more episodic in nature. Usually only minor things come back from the past, unless it's something obvious, like PCs forgetting to destroy a Lich's phylactery. Sometimes I do it only for flavor: Once I made an adventure where the PCs are asked by a distressed mother to find his son, who had sneaked out to go on an adventure. After some investigating they find out that the son had bought a treasure map from a local career thief, Rupert, and hadn't been seen since. He had sold several maps to different people, and all had disappeared on the quest. The maps were generated by a Black Dragon, and they directed people to his ambush zone, where it killed and looted the would be adventurers. Groups Lawful Good cleric deems that Rupert is in on the deal, but lets him of with a warning "To not commit any crimes." On second thought he slaps a Mark of Justice on Rupert - which is activated if he commits any crimes. In subsequent sessions around the city I would usually make them notice Rupert on the stockades being punished, or being otherwise in difficult situations, because he was now the "worst thief ever" since the curse of the Mark had been activated, and he couldn't thief successfully no more . In the end Rupert was killed during his cursed thievery. That's one kind of collateral I guess, even though Rupert brought it on himself. However, a Mark of Justice on a career criminal is pretty much terminal. I don't know if the players ever realized that they played a part on his demise, it was just a little bit of flavor. [/QUOTE]
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