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<blockquote data-quote="Clavis" data-source="post: 3902574" data-attributes="member: 31898"><p>Most PCs in my campaign worlds have tended to be pretty amoral, and I generally don't enforce a morality on them. I seldom have ever tried to motivate them with quests on the side of Good. The PCs' patrons aren't the type that care if the PCs make a little profit for themselves, or use whatever means are necessary to get themselves out of tight spots. The PCs tend to find themselves stealing for the Thieves Guild, obtaining body parts for Necromancers, assassinating public figures (who were bad people anyway), participating in the magical black-market, etc. They'll get involved with whatever pays well, except for the slave trade. In my campaign world, goblins and hobgoblins can be sold as slaves. On a recent raid on a lair of runaway goblin slaves who had broken into the vaults of a Gnomish banker, they tortured (you don't want to know how) some goblins to get them to reveal the location of the stolen treasure. The PCs refused to sell the goblins back into slavery, because "the slave trade is dirty". Killing and torturing the goblins was apparently OK, however.</p><p></p><p>The same PCs have recently gotten an entire village destroyed. 3 of the party were members of a Wizard's household, but fled when the Wizard was assassinated. In my Campaign, Wizards are organized into various magical orders that collectively have a legal monopoly on magic. The Wizards run an Arcane Inquisition that hunts down and kills any rogue arcane spellcasters, and punishes those who harm Wizards or defy the will of the magical orders. The Arcane Inquisition caught up with the fleeing PCs, and tried to arrest them for "interrogation". At the same time the civil authorities from the regional capital were trying to apprehend a criminal, and a dispute over legal jurisdiction broke out. After the Arcane Inquisitor callously killed a village boy just to demonstrate his willingness to use force, an all-out melee broke out. Among other things (such as using the chaos as cover to assassinate the corrupt village alderman, as they had been hired to do), the PCs killed the Arcane Inquisitor and fled.</p><p></p><p>They've learned that the village (which ignorantly regarded the PCs as heroes) has just been burned to the ground by summoned fire elementals. The Wizards decided to demonstrate the price of defiance.</p><p></p><p>Yes, I run the kind of campaign that gets the televangelists all worked up.</p></blockquote><p></p>
[QUOTE="Clavis, post: 3902574, member: 31898"] Most PCs in my campaign worlds have tended to be pretty amoral, and I generally don't enforce a morality on them. I seldom have ever tried to motivate them with quests on the side of Good. The PCs' patrons aren't the type that care if the PCs make a little profit for themselves, or use whatever means are necessary to get themselves out of tight spots. The PCs tend to find themselves stealing for the Thieves Guild, obtaining body parts for Necromancers, assassinating public figures (who were bad people anyway), participating in the magical black-market, etc. They'll get involved with whatever pays well, except for the slave trade. In my campaign world, goblins and hobgoblins can be sold as slaves. On a recent raid on a lair of runaway goblin slaves who had broken into the vaults of a Gnomish banker, they tortured (you don't want to know how) some goblins to get them to reveal the location of the stolen treasure. The PCs refused to sell the goblins back into slavery, because "the slave trade is dirty". Killing and torturing the goblins was apparently OK, however. The same PCs have recently gotten an entire village destroyed. 3 of the party were members of a Wizard's household, but fled when the Wizard was assassinated. In my Campaign, Wizards are organized into various magical orders that collectively have a legal monopoly on magic. The Wizards run an Arcane Inquisition that hunts down and kills any rogue arcane spellcasters, and punishes those who harm Wizards or defy the will of the magical orders. The Arcane Inquisition caught up with the fleeing PCs, and tried to arrest them for "interrogation". At the same time the civil authorities from the regional capital were trying to apprehend a criminal, and a dispute over legal jurisdiction broke out. After the Arcane Inquisitor callously killed a village boy just to demonstrate his willingness to use force, an all-out melee broke out. Among other things (such as using the chaos as cover to assassinate the corrupt village alderman, as they had been hired to do), the PCs killed the Arcane Inquisitor and fled. They've learned that the village (which ignorantly regarded the PCs as heroes) has just been burned to the ground by summoned fire elementals. The Wizards decided to demonstrate the price of defiance. Yes, I run the kind of campaign that gets the televangelists all worked up. [/QUOTE]
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