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Adventuring Classes: For a Few Denarii More (now taking requests)
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<blockquote data-quote="pawsplay" data-source="post: 5610818" data-attributes="member: 15538"><p>You asked for it, so here it comes. Announcing the sequel to <a href="http://paizo.com/store/games/roleplayingGames/p/pathfinderRPG/tripodMachine/v5748btpy8bu5&source=search" target="_blank">Adventuring Classes: A Fistful of Denarii</a>.</p><p></p><p>This is an open call for feedback on these class concepts. After I finish up some school stuff in the next few weeks, I'm prepping alpha versions of these classes for playtesting. I would like to know what sounds appealing, what doesn't, and what I may be missing. Particularly I want to know if there are archetypes related to adventuring in a non-dungeoncrawling context, like intrigue or exploration, that are not covered very well by existing options.</p><p></p><p>The list as it stands now:</p><p></p><p>BASE CLASSES</p><p>Assassin - Hired killer (as a base class; similar concepts have been done, is there a place for another?)</p><p>Athlete - Physical challenger, capable of astounding acts</p><p>Courtier - Expert of intrigue, wealth, and influence</p><p>Emissary - Master negotiator</p><p>Jongleur - Master of performance and feats of dexterity</p><p>Musketeer - Firearms wielder and skilled</p><p></p><p>PRESTIGE CLASSES</p><p>Sharpshooter - Expert of ranged combat with a talent for stealth</p><p>Temptress/Tempter - Uses the art of seduction to gain power over others</p><p>Trickster Adept - Fusion of roguish talents with casting talents</p><p>War Captain - Specializes in leading and directing others</p></blockquote><p></p>
[QUOTE="pawsplay, post: 5610818, member: 15538"] You asked for it, so here it comes. Announcing the sequel to [URL="http://paizo.com/store/games/roleplayingGames/p/pathfinderRPG/tripodMachine/v5748btpy8bu5&source=search"]Adventuring Classes: A Fistful of Denarii[/URL]. This is an open call for feedback on these class concepts. After I finish up some school stuff in the next few weeks, I'm prepping alpha versions of these classes for playtesting. I would like to know what sounds appealing, what doesn't, and what I may be missing. Particularly I want to know if there are archetypes related to adventuring in a non-dungeoncrawling context, like intrigue or exploration, that are not covered very well by existing options. The list as it stands now: BASE CLASSES Assassin - Hired killer (as a base class; similar concepts have been done, is there a place for another?) Athlete - Physical challenger, capable of astounding acts Courtier - Expert of intrigue, wealth, and influence Emissary - Master negotiator Jongleur - Master of performance and feats of dexterity Musketeer - Firearms wielder and skilled PRESTIGE CLASSES Sharpshooter - Expert of ranged combat with a talent for stealth Temptress/Tempter - Uses the art of seduction to gain power over others Trickster Adept - Fusion of roguish talents with casting talents War Captain - Specializes in leading and directing others [/QUOTE]
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