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Adventuring Classes: For a Few Denarii More (now taking requests)
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<blockquote data-quote="SSuser" data-source="post: 5613811" data-attributes="member: 60606"><p>I am happy to hear that you will be releasing a sequel to A Fistful of Denarii. I'll be looking for it on Lulu. I liked FoD, and I'd give it 4/5 stars. It's a fun and inexpensive class book, with a lot of options. As for feedback here goes. I prefer to call FoD, The Complete book of Uncanny Dodge. I lent my copy to a friend, so I don't have it in front of me. If I recall correctly it featured 11 classes, eight of which had Uncanny Dodge. That's far too much use of the same class ability spread throughout the entire book. Out of the core 11 classes only two have that ability. It felt like you added Uncanny Dodge to any class that had dead levels and needed filler. Whether it fit the class or not.</p><p></p><p></p><p></p><p>I disagree. I'd say if you have to ask, then you are already hesitant to re-make a class that's been done before.</p><p></p><p>I like the idea of a musketeer. Hopefully it will compliment the upcoming gunslinger, without paralleling it. I used to be anti black powder. I preferred black powder to be used as a gm's tool, something to awe the players. Not something that players have access to. I've reached a point now where I realize it doesn't matter. So long as the class is not broken, and their weapon is comparable to an other. Then it doesn't really matter, unless it would upset the setting. Bar that, call it a bow and arrow, or a magic bolt, or even a musket and ball. If it follows the basic rules of shots per round and it deals damage dX, call it what ever you want. The rest is just role-playing fluff.</p><p></p><p>If the Athlete and Jongleur serve similar purposes, than I'd consider combining the classes.</p><p></p><p>I'd keep the Courtier and Emissary separate, so long as they don't mechanically function the same.</p><p></p><p>Sharpshooter - Can you do something with this prestige class that can't be done with the fighter, ranger, or rogue?</p><p>Temptress/Tempter - meh.</p><p>Trickster Adept - Sounds like the 3.0 arcane trickster.</p><p>War Captain - I love it. I'd make this a full class variant though. Strong attack, good saves in willpower and fortitude. Add in class abilities, or even some bard-like spells.</p></blockquote><p></p>
[QUOTE="SSuser, post: 5613811, member: 60606"] I am happy to hear that you will be releasing a sequel to A Fistful of Denarii. I'll be looking for it on Lulu. I liked FoD, and I'd give it 4/5 stars. It's a fun and inexpensive class book, with a lot of options. As for feedback here goes. I prefer to call FoD, The Complete book of Uncanny Dodge. I lent my copy to a friend, so I don't have it in front of me. If I recall correctly it featured 11 classes, eight of which had Uncanny Dodge. That's far too much use of the same class ability spread throughout the entire book. Out of the core 11 classes only two have that ability. It felt like you added Uncanny Dodge to any class that had dead levels and needed filler. Whether it fit the class or not. I disagree. I'd say if you have to ask, then you are already hesitant to re-make a class that's been done before. I like the idea of a musketeer. Hopefully it will compliment the upcoming gunslinger, without paralleling it. I used to be anti black powder. I preferred black powder to be used as a gm's tool, something to awe the players. Not something that players have access to. I've reached a point now where I realize it doesn't matter. So long as the class is not broken, and their weapon is comparable to an other. Then it doesn't really matter, unless it would upset the setting. Bar that, call it a bow and arrow, or a magic bolt, or even a musket and ball. If it follows the basic rules of shots per round and it deals damage dX, call it what ever you want. The rest is just role-playing fluff. If the Athlete and Jongleur serve similar purposes, than I'd consider combining the classes. I'd keep the Courtier and Emissary separate, so long as they don't mechanically function the same. Sharpshooter - Can you do something with this prestige class that can't be done with the fighter, ranger, or rogue? Temptress/Tempter - meh. Trickster Adept - Sounds like the 3.0 arcane trickster. War Captain - I love it. I'd make this a full class variant though. Strong attack, good saves in willpower and fortitude. Add in class abilities, or even some bard-like spells. [/QUOTE]
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