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<blockquote data-quote="slobo777" data-source="post: 6011318" data-attributes="member: 6694877"><p>An easy thing to check, provided we're happy to see dwarves versus hobgoblins again. For those limited things I can check so far, it looks like +2 to monster attacks makes things measurably harder, but not radically . . . </p><p></p><p>[code]</p><p>Adventure: Two tough encounters with Hobgoblins</p><p>Variation: Hobgoblins attack bonus +4 (normally +2)</p><p></p><p>Adventure results for 20000 teams of timid dwarves:</p><p></p><p> TPK: 0%</p><p></p><p> Defeated: 14%</p><p> two dwarves died 0% (1% of defeated)</p><p> one dwarf died 3% (21% of defeated)</p><p> badly injured 0% (0% of defeated)</p><p> moderate injuries 2% (13% of defeated)</p><p> light injuries 9% (65% of defeated)</p><p></p><p> Completed adventure: 86%</p><p> two dwarves died 1% (0% of completed)</p><p> one dwarf died 3% (4% of completed)</p><p> badly injured 0% (0% of completed)</p><p> moderate injuries 6% (7% of completed)</p><p> light injuries 68% (79% of completed)</p><p> not a scratch 8% (10% of completed)</p><p></p><p>Adventure results for 20000 teams of brave dwarves:</p><p></p><p> TPK: 0%</p><p></p><p> Defeated: 5%</p><p> two dwarves died 0% (3% of defeated)</p><p> one dwarf died 3% (73% of defeated)</p><p> badly injured 0% (0% of defeated)</p><p> moderate injuries 1% (13% of defeated)</p><p> light injuries 0% (11% of defeated)</p><p></p><p> Completed adventure: 95%</p><p> two dwarves died 1% (0% of completed)</p><p> one dwarf died 5% (5% of completed)</p><p> badly injured 0% (1% of completed)</p><p> moderate injuries 15% (16% of completed)</p><p> light injuries 67% (69% of completed)</p><p> not a scratch 8% (9% of completed)</p><p></p><p>Adventure results for 20000 teams of foolhardy dwarves:</p><p></p><p> TPK: 1%</p><p></p><p> Defeated: 0%</p><p></p><p> Completed adventure: 99%</p><p> two dwarves died 1% (1% of completed)</p><p> one dwarf died 8% (8% of completed)</p><p> badly injured 2% (2% of completed)</p><p> moderate injuries 22% (22% of completed)</p><p> light injuries 58% (59% of completed)</p><p> not a scratch 8% (8% of completed)</p><p>[/code]For these dwarves versus hobgoblins, with the +4 total attack, we seem to be at an interesting middle point - 8% chance of a "death" (which is most often not a death, just dying then fixed) and a similar 8% chance of "not a scratch". I think as I increase party size the chances of these extremes will fall away.</p><p></p><p>I also think I will need to add in proper dying and death rules soon, so we can tell the difference between a recoverable defeat and a real character loss.</p></blockquote><p></p>
[QUOTE="slobo777, post: 6011318, member: 6694877"] An easy thing to check, provided we're happy to see dwarves versus hobgoblins again. For those limited things I can check so far, it looks like +2 to monster attacks makes things measurably harder, but not radically . . . [code] Adventure: Two tough encounters with Hobgoblins Variation: Hobgoblins attack bonus +4 (normally +2) Adventure results for 20000 teams of timid dwarves: TPK: 0% Defeated: 14% two dwarves died 0% (1% of defeated) one dwarf died 3% (21% of defeated) badly injured 0% (0% of defeated) moderate injuries 2% (13% of defeated) light injuries 9% (65% of defeated) Completed adventure: 86% two dwarves died 1% (0% of completed) one dwarf died 3% (4% of completed) badly injured 0% (0% of completed) moderate injuries 6% (7% of completed) light injuries 68% (79% of completed) not a scratch 8% (10% of completed) Adventure results for 20000 teams of brave dwarves: TPK: 0% Defeated: 5% two dwarves died 0% (3% of defeated) one dwarf died 3% (73% of defeated) badly injured 0% (0% of defeated) moderate injuries 1% (13% of defeated) light injuries 0% (11% of defeated) Completed adventure: 95% two dwarves died 1% (0% of completed) one dwarf died 5% (5% of completed) badly injured 0% (1% of completed) moderate injuries 15% (16% of completed) light injuries 67% (69% of completed) not a scratch 8% (9% of completed) Adventure results for 20000 teams of foolhardy dwarves: TPK: 1% Defeated: 0% Completed adventure: 99% two dwarves died 1% (1% of completed) one dwarf died 8% (8% of completed) badly injured 2% (2% of completed) moderate injuries 22% (22% of completed) light injuries 58% (59% of completed) not a scratch 8% (8% of completed) [/code]For these dwarves versus hobgoblins, with the +4 total attack, we seem to be at an interesting middle point - 8% chance of a "death" (which is most often not a death, just dying then fixed) and a similar 8% chance of "not a scratch". I think as I increase party size the chances of these extremes will fall away. I also think I will need to add in proper dying and death rules soon, so we can tell the difference between a recoverable defeat and a real character loss. [/QUOTE]
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