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<blockquote data-quote="slobo777" data-source="post: 6011712" data-attributes="member: 6694877"><p>Now with death and dying, and mopping up at the end of a fight . . .</p><p></p><p>[code]</p><p> The second fight versus hobgoblins.</p><p> Initiative</p><p> Hobgoblin B [ rolls 17 ]</p><p> Hobgoblin C [ rolls 17 ]</p><p> Bill [ rolls 13 ]</p><p> Hobgoblin D [ rolls 11 ]</p><p> Barney [ rolls 6 ]</p><p> Bob [ rolls 5 ]</p><p> Hobgoblin A [ rolls 2 ]</p><p></p><p> Round 1</p><p> Turn: Hobgoblin B</p><p> Hobgoblin B attacks Bill</p><p> Hit. [Roll 18 + 2 = 20 vs 16 AC]</p><p> Hobgoblin B does 2 damage to Bill.</p><p></p><p> Turn: Hobgoblin C</p><p> Hobgoblin C attacks Barney</p><p> Miss. [Roll 2 + 2 = 4 vs 16 AC]</p><p></p><p> Turn: Bill</p><p> Bill attacks Hobgoblin D</p><p> Miss. [Roll 2 + 6 = 8 vs 14 AC]</p><p></p><p> Turn: Hobgoblin D</p><p> Hobgoblin D attacks Bill</p><p> Miss. [Roll 2 + 2 = 4 vs 16 AC]</p><p></p><p> Turn: Barney</p><p> Barney attacks Hobgoblin D</p><p> Critical! [Roll 20]</p><p> Barney does 21 damage to Hobgoblin D.</p><p> Hobgoblin D is dead.</p><p></p><p> Turn: Bob</p><p> Bob attacks Hobgoblin C</p><p> Hit. [Roll 12 + 6 = 18 vs 14 AC]</p><p> Bob does 14 damage to Hobgoblin C.</p><p> Hobgoblin C is dead.</p><p></p><p> Turn: Hobgoblin A</p><p> Hobgoblin A attacks Bill</p><p> Critical! [Roll 20]</p><p> Hobgoblin A does 10 damage to Bill.</p><p> Bill is unconscious.</p><p></p><p> Round 2</p><p> Turn: Hobgoblin B</p><p> Hobgoblin B attacks Bob</p><p> Miss. [Roll 5 + 2 = 7 vs 16 AC]</p><p></p><p> Turn: Bill</p><p> Bill is dying. Death save 3 - fail.</p><p> Bill loses 6 more hit points.</p><p></p><p> Turn: Barney</p><p> Barney attacks Hobgoblin A</p><p> Hit. [Roll 17 + 6 = 23 vs 14 AC]</p><p> Barney does 17 damage to Hobgoblin A.</p><p> Hobgoblin A is dead.</p><p></p><p> Turn: Bob</p><p> Bob attacks Hobgoblin B</p><p> Hit. [Roll 18 + 6 = 24 vs 14 AC]</p><p> Bob does 16 damage to Hobgoblin B.</p><p> Hobgoblin B is dead.</p><p></p><p> Round 3</p><p> Turn: Bill</p><p> Bill is dying. Death save 19 - success 1 of 3.</p><p></p><p> Turn: Barney</p><p> Barney cannot see an active enemy</p><p> Barney uses healers kit to stablise Bill</p><p></p><p> Turn: Bob</p><p> Bob cannot see an active enemy</p><p></p><p> End of encounter</p><p> Bill took 12 damage, and has -8 hit points remaining</p><p> Bob took 0 damage, and has 17 hit points remaining</p><p> Barney took 0 damage, and has 18 hit points remaining</p><p></p><p> Short rest.</p><p> Bill spends hit die to heal 4. Bill now has 4 hit points.</p><p> Bill spends hit die to heal 1. Bill now has 5 hit points.</p><p></p><p>[/code]Will re-run with 20,000 to collect stats. I expect to see a lot less dead dwarves now they get to use the official dying rules.</p><p></p><p>I have assumed timid and brave dwarves will retreat and give up on the adventure once they have a fallen comrade. Foolhardy dwarves will carry the unconscious (or loot the dead) body and move on to the next encounter!</p></blockquote><p></p>
[QUOTE="slobo777, post: 6011712, member: 6694877"] Now with death and dying, and mopping up at the end of a fight . . . [code] The second fight versus hobgoblins. Initiative Hobgoblin B [ rolls 17 ] Hobgoblin C [ rolls 17 ] Bill [ rolls 13 ] Hobgoblin D [ rolls 11 ] Barney [ rolls 6 ] Bob [ rolls 5 ] Hobgoblin A [ rolls 2 ] Round 1 Turn: Hobgoblin B Hobgoblin B attacks Bill Hit. [Roll 18 + 2 = 20 vs 16 AC] Hobgoblin B does 2 damage to Bill. Turn: Hobgoblin C Hobgoblin C attacks Barney Miss. [Roll 2 + 2 = 4 vs 16 AC] Turn: Bill Bill attacks Hobgoblin D Miss. [Roll 2 + 6 = 8 vs 14 AC] Turn: Hobgoblin D Hobgoblin D attacks Bill Miss. [Roll 2 + 2 = 4 vs 16 AC] Turn: Barney Barney attacks Hobgoblin D Critical! [Roll 20] Barney does 21 damage to Hobgoblin D. Hobgoblin D is dead. Turn: Bob Bob attacks Hobgoblin C Hit. [Roll 12 + 6 = 18 vs 14 AC] Bob does 14 damage to Hobgoblin C. Hobgoblin C is dead. Turn: Hobgoblin A Hobgoblin A attacks Bill Critical! [Roll 20] Hobgoblin A does 10 damage to Bill. Bill is unconscious. Round 2 Turn: Hobgoblin B Hobgoblin B attacks Bob Miss. [Roll 5 + 2 = 7 vs 16 AC] Turn: Bill Bill is dying. Death save 3 - fail. Bill loses 6 more hit points. Turn: Barney Barney attacks Hobgoblin A Hit. [Roll 17 + 6 = 23 vs 14 AC] Barney does 17 damage to Hobgoblin A. Hobgoblin A is dead. Turn: Bob Bob attacks Hobgoblin B Hit. [Roll 18 + 6 = 24 vs 14 AC] Bob does 16 damage to Hobgoblin B. Hobgoblin B is dead. Round 3 Turn: Bill Bill is dying. Death save 19 - success 1 of 3. Turn: Barney Barney cannot see an active enemy Barney uses healers kit to stablise Bill Turn: Bob Bob cannot see an active enemy End of encounter Bill took 12 damage, and has -8 hit points remaining Bob took 0 damage, and has 17 hit points remaining Barney took 0 damage, and has 18 hit points remaining Short rest. Bill spends hit die to heal 4. Bill now has 4 hit points. Bill spends hit die to heal 1. Bill now has 5 hit points. [/code]Will re-run with 20,000 to collect stats. I expect to see a lot less dead dwarves now they get to use the official dying rules. I have assumed timid and brave dwarves will retreat and give up on the adventure once they have a fallen comrade. Foolhardy dwarves will carry the unconscious (or loot the dead) body and move on to the next encounter! [/QUOTE]
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