Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Adventuring day - stats>
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="slobo777" data-source="post: 6012449" data-attributes="member: 6694877"><p>I've been reading how Fighter's Expertise Dice work again, as I've started to implement them (so I can compare "always use Deadly Strike" versus "always Protect").</p><p></p><p>I noticed something I missed. It looks like if a Dwarf missed a hobgoblin, then they'd still have their 1d6 available to Parry.</p><p></p><p>So I've re-run the base code (with all assumptions as per the playtest - hobgoblins get +2 to hit, and 3 hobgoblins is a "tough" encounter for 3 1st-level PCs, so ther eshould be two of them to complete an adventuring day). </p><p></p><p>Even if the Dwarves prefer Deadly Strike whenever possible (which isn't optimal), this makes a huge difference. The dwarves are totally ripping up an adventuring day now, irrespective of how cautious they are . . .</p><p></p><p>[code]</p><p>Adventure results for 50000 teams of timid dwarves:</p><p> TPK: 0% {1/50000}</p><p></p><p> Defeated: 1%</p><p> two dwarves died 0% 0% of defeated {1/473}</p><p> one dwarf died 0% 2% of defeated {9/473}</p><p> badly injured 0% 2% of defeated {9/473}</p><p> moderate injuries 1% 50% of defeated</p><p> light injuries 0% 46% of defeated</p><p></p><p> Completed adventure: 99%</p><p> one dwarf died 0% 0% of completed {21/49526}</p><p> badly injured 0% 0% of completed {59/49526}</p><p> moderate injuries 9% 9% of completed</p><p> light injuries 73% 73% of completed</p><p> not a scratch 17% 18% of completed</p><p></p><p>Adventure results for 50000 teams of brave dwarves:</p><p> TPK: 0% {2/50000}</p><p></p><p> Defeated: 1%</p><p> two dwarves died 0% 0% of defeated {1/545}</p><p> one dwarf died 0% 1% of defeated {6/545}</p><p> badly injured 0% 2% of defeated {8/545}</p><p> moderate injuries 1% 46% of defeated</p><p> light injuries 0% 51% of defeated</p><p></p><p> Completed adventure: 99%</p><p> one dwarf died 0% 0% of completed {19/49453}</p><p> badly injured 0% 0% of completed {58/49453}</p><p> moderate injuries 9% 9% of completed</p><p> light injuries 73% 74% of completed</p><p> not a scratch 17% 17% of completed</p><p></p><p>Adventure results for 50000 teams of foolhardy dwarves:</p><p> TPK: 0% {4/50000}</p><p></p><p> Defeated: 1%</p><p> one dwarf died 0% 3% of defeated {14/536}</p><p> badly injured 0% 2% of defeated {15/536}</p><p> moderate injuries 1% 49% of defeated</p><p> light injuries 0% 46% of defeated</p><p></p><p> Completed adventure: 99%</p><p> one dwarf died 0% 0% of completed {26/49460}</p><p> badly injured 0% 0% of completed {56/49460}</p><p> moderate injuries 9% 9% of completed</p><p> light injuries 73% 74% of completed</p><p> not a scratch 17% 17% of completed</p><p>[/code]I think here I can safely say this is too easy. </p><p></p><p>The different player choices on how much risk to take make no difference at all! </p><p></p><p>That may be an effect of the character build and party composition. It may also melt away at 2nd or 3rd level when the threat level increases. But this definitely supports the "it's too easy" vibe reported in other play tests.</p></blockquote><p></p>
[QUOTE="slobo777, post: 6012449, member: 6694877"] I've been reading how Fighter's Expertise Dice work again, as I've started to implement them (so I can compare "always use Deadly Strike" versus "always Protect"). I noticed something I missed. It looks like if a Dwarf missed a hobgoblin, then they'd still have their 1d6 available to Parry. So I've re-run the base code (with all assumptions as per the playtest - hobgoblins get +2 to hit, and 3 hobgoblins is a "tough" encounter for 3 1st-level PCs, so ther eshould be two of them to complete an adventuring day). Even if the Dwarves prefer Deadly Strike whenever possible (which isn't optimal), this makes a huge difference. The dwarves are totally ripping up an adventuring day now, irrespective of how cautious they are . . . [code] Adventure results for 50000 teams of timid dwarves: TPK: 0% {1/50000} Defeated: 1% two dwarves died 0% 0% of defeated {1/473} one dwarf died 0% 2% of defeated {9/473} badly injured 0% 2% of defeated {9/473} moderate injuries 1% 50% of defeated light injuries 0% 46% of defeated Completed adventure: 99% one dwarf died 0% 0% of completed {21/49526} badly injured 0% 0% of completed {59/49526} moderate injuries 9% 9% of completed light injuries 73% 73% of completed not a scratch 17% 18% of completed Adventure results for 50000 teams of brave dwarves: TPK: 0% {2/50000} Defeated: 1% two dwarves died 0% 0% of defeated {1/545} one dwarf died 0% 1% of defeated {6/545} badly injured 0% 2% of defeated {8/545} moderate injuries 1% 46% of defeated light injuries 0% 51% of defeated Completed adventure: 99% one dwarf died 0% 0% of completed {19/49453} badly injured 0% 0% of completed {58/49453} moderate injuries 9% 9% of completed light injuries 73% 74% of completed not a scratch 17% 17% of completed Adventure results for 50000 teams of foolhardy dwarves: TPK: 0% {4/50000} Defeated: 1% one dwarf died 0% 3% of defeated {14/536} badly injured 0% 2% of defeated {15/536} moderate injuries 1% 49% of defeated light injuries 0% 46% of defeated Completed adventure: 99% one dwarf died 0% 0% of completed {26/49460} badly injured 0% 0% of completed {56/49460} moderate injuries 9% 9% of completed light injuries 73% 74% of completed not a scratch 17% 17% of completed [/code]I think here I can safely say this is too easy. The different player choices on how much risk to take make no difference at all! That may be an effect of the character build and party composition. It may also melt away at 2nd or 3rd level when the threat level increases. But this definitely supports the "it's too easy" vibe reported in other play tests. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Adventuring day - stats>
Top