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<blockquote data-quote="Dedekind" data-source="post: 6014007" data-attributes="member: 63968"><p>I figured once you had the outcomes, you could impose whatever valuation scheme you wanted at the end. That's sweet. My system is merely an example, and I like the idea that it would be asymmetric (bad outcomes having significantly higher weight). </p><p></p><p></p><p>For spellcasting, man, that is hard, but I'll take a swing. I propose an elf wizard who takes the place of one dwarf. </p><p></p><p>Impetuous Elf Wizard: Only memorizes burning hands. Uses one spell slot in first round of an encounter, magic missile thereafter. Runs when dwarves run. </p><p></p><p>Tactical Elf Wizard: Memorizes both Shield and Burning hands. Uses one spell per encounter, always waiting until second round. Uses Shield if damaged, Burning hands if full health, or whatever spell remains otherwise. Magic missile in all other rounds. Runs when dwarves run. </p><p></p><p>Reluctant Elf Wizard: Only memorizes Shield. Uses shield in first round, magic missile thereafter. Runs when dwarves run. </p><p></p><p></p><p>Assumptions:</p><p>1) Burning hands affects lowest hp monster, plus 0 or 1 other monster. (Assumes "pile on" effect and collateral damage.)</p><p>2) Magic missile always targets monster with lowest hp, random otherwise. (To reflect the "pile on" effect.)</p><p>3) Run condition is always identical to dwarves. (Assumes leaves when dwarves have had enough). </p><p>4) Monsters choose target pseudo-randomly, with a dwarf being targets 80% of the time. (To reflect fighters on the front line.)</p></blockquote><p></p>
[QUOTE="Dedekind, post: 6014007, member: 63968"] I figured once you had the outcomes, you could impose whatever valuation scheme you wanted at the end. That's sweet. My system is merely an example, and I like the idea that it would be asymmetric (bad outcomes having significantly higher weight). For spellcasting, man, that is hard, but I'll take a swing. I propose an elf wizard who takes the place of one dwarf. Impetuous Elf Wizard: Only memorizes burning hands. Uses one spell slot in first round of an encounter, magic missile thereafter. Runs when dwarves run. Tactical Elf Wizard: Memorizes both Shield and Burning hands. Uses one spell per encounter, always waiting until second round. Uses Shield if damaged, Burning hands if full health, or whatever spell remains otherwise. Magic missile in all other rounds. Runs when dwarves run. Reluctant Elf Wizard: Only memorizes Shield. Uses shield in first round, magic missile thereafter. Runs when dwarves run. Assumptions: 1) Burning hands affects lowest hp monster, plus 0 or 1 other monster. (Assumes "pile on" effect and collateral damage.) 2) Magic missile always targets monster with lowest hp, random otherwise. (To reflect the "pile on" effect.) 3) Run condition is always identical to dwarves. (Assumes leaves when dwarves have had enough). 4) Monsters choose target pseudo-randomly, with a dwarf being targets 80% of the time. (To reflect fighters on the front line.) [/QUOTE]
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