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Adventuring Days, XP & Leveling
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<blockquote data-quote="robus" data-source="post: 7330994" data-attributes="member: 6801558"><p>Well I thought I tried to cover that in my OP. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> Basically a level is supposed to have some meaning and be a reward for : a new Feature, Feat, Spells etc. In other words it's not just a number. And by breezing through a level it seems like there's no chance to actually appreciate the new feature or whatever before another one is coming along.</p><p></p><p>But really it was more the amount of time spent at a level, one can hardly get anything done before another level comes knocking.</p><p></p><p>But [MENTION=12731]CapnZapp[/MENTION] is right - there's nothing stopping me choosing a slower level progression rate. I just have to figure out the math (which I'm doing in a spreadsheet) so that I can roughly figure out how much XP to dish out per encounter.</p><p></p><p>I guess my issue with the way it currently progresses is I can't imagine much sense of satisfaction with reaching level 20. It doesn't seem like much of a struggle. Level 20 would be just another milepost that goes whizzing by, blink and you miss it. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="robus, post: 7330994, member: 6801558"] Well I thought I tried to cover that in my OP. :) Basically a level is supposed to have some meaning and be a reward for : a new Feature, Feat, Spells etc. In other words it's not just a number. And by breezing through a level it seems like there's no chance to actually appreciate the new feature or whatever before another one is coming along. But really it was more the amount of time spent at a level, one can hardly get anything done before another level comes knocking. But [MENTION=12731]CapnZapp[/MENTION] is right - there's nothing stopping me choosing a slower level progression rate. I just have to figure out the math (which I'm doing in a spreadsheet) so that I can roughly figure out how much XP to dish out per encounter. I guess my issue with the way it currently progresses is I can't imagine much sense of satisfaction with reaching level 20. It doesn't seem like much of a struggle. Level 20 would be just another milepost that goes whizzing by, blink and you miss it. :) [/QUOTE]
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