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General Tabletop Discussion
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Adventuring Days, XP & Leveling
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<blockquote data-quote="iserith" data-source="post: 7331539" data-attributes="member: 97077"><p>Another thing to examine is what will earn the PCs XP. That can impact pacing more than tweaking the XP tables. If, for example, the players know XP is gated behind overcoming combat challenges, then the pacing is determined by how often they can get into a fight and defeat the enemies. If I'm a player in that game, I'm going to plan on fighting as much as possible so I can level as quickly as possible. That's going to affect the pacing of the game and it's in the DM's control only to the extent that he or she can hold back on presenting combat challenges. If you want to tie advancement to the pace of a pre-determined storyline, then you're back to milestones perhaps or session/story-based advancement (without XP).</p><p></p><p>In my current game, I have little to no control over the pacing since it's a city-based sandbox and XP is gated behind overcoming combat and social interaction challenges. It's up to the players to get after it.</p></blockquote><p></p>
[QUOTE="iserith, post: 7331539, member: 97077"] Another thing to examine is what will earn the PCs XP. That can impact pacing more than tweaking the XP tables. If, for example, the players know XP is gated behind overcoming combat challenges, then the pacing is determined by how often they can get into a fight and defeat the enemies. If I'm a player in that game, I'm going to plan on fighting as much as possible so I can level as quickly as possible. That's going to affect the pacing of the game and it's in the DM's control only to the extent that he or she can hold back on presenting combat challenges. If you want to tie advancement to the pace of a pre-determined storyline, then you're back to milestones perhaps or session/story-based advancement (without XP). In my current game, I have little to no control over the pacing since it's a city-based sandbox and XP is gated behind overcoming combat and social interaction challenges. It's up to the players to get after it. [/QUOTE]
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