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Adventuring Days, XP & Leveling
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<blockquote data-quote="redrick" data-source="post: 7331681" data-attributes="member: 6777696"><p>Well, I ask because the table on page 84 of the DMG, which gives a number of XP per adventuring day, is actually based on the <em>adjusted XP,</em> which are a result of the Encounter Design calculations, and include a number of multipliers. It's meant to be a measure of how much your PCs can safely handle in a day, not the amount of XP they can earn in a day. For instance, a combat against 4 goblins would net the party 200 XP, but, assuming a party of 4-6 players who are between 1st and 5th level, the "adjusted xp" value for the encounter would actually be 400 xp, because a group of 3-6 monsters multiplies the XP value by 2 <em>when determining difficulty.</em> So a party of 4 could, by the rules, "handle" 3 of those combats in a day (400*3/4=300), but each player would only get 150 xp.</p><p></p><p>So, if you were to award XP to characters simply based on "a day's XP for a day's adventuring," you should probably half the values in the table. Not sure that that solves your problem, but it does slow things down by a factor of 2.</p><p></p><p>I'll add that looking at all these tables reminds me that the sections in the DMG on monster CR and encounter difficulty are, in my opinion, the least 5e part of 5e.</p></blockquote><p></p>
[QUOTE="redrick, post: 7331681, member: 6777696"] Well, I ask because the table on page 84 of the DMG, which gives a number of XP per adventuring day, is actually based on the [I]adjusted XP,[/I] which are a result of the Encounter Design calculations, and include a number of multipliers. It's meant to be a measure of how much your PCs can safely handle in a day, not the amount of XP they can earn in a day. For instance, a combat against 4 goblins would net the party 200 XP, but, assuming a party of 4-6 players who are between 1st and 5th level, the "adjusted xp" value for the encounter would actually be 400 xp, because a group of 3-6 monsters multiplies the XP value by 2 [I]when determining difficulty.[/I] So a party of 4 could, by the rules, "handle" 3 of those combats in a day (400*3/4=300), but each player would only get 150 xp. So, if you were to award XP to characters simply based on "a day's XP for a day's adventuring," you should probably half the values in the table. Not sure that that solves your problem, but it does slow things down by a factor of 2. I'll add that looking at all these tables reminds me that the sections in the DMG on monster CR and encounter difficulty are, in my opinion, the least 5e part of 5e. [/QUOTE]
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