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Adventuring in a maze
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<blockquote data-quote="robus" data-source="post: 7261980" data-attributes="member: 6801558"><p>I had a look at the adventure and it does seem like Hedgegrove is a place to be experienced rather than a maze to be navigated. It's quite heavily populated with folk and there's a ton of random encounters to be had.</p><p></p><p>I would simply say to the players that the roads and paths all appear straight, but as they're walking along things in the distance seem to shift from side to side as though they were turning a corner and yet they're walking in a straight line.</p><p></p><p>As there is no guidance given on how to navigate the maze (apart from asking the way) but it seems to be roughly 10,000ft square, I'd suggest you roll a d10 to determine how many 1,000s of feet the PCs have to travel in the maze to find their location. And perhaps because they have their destination in mind they will always find it despite taking random routes? Sort of a Wizard of Oz - no place like home. Or perhaps a quest giver gives them some token that will ensure they make the right turns? If they use a Ley Line Intersection have it halve the remaining distance each time?</p><p></p><p>Anyway - it seems the fun is in the random encounters along the way, not the decision making part. So the only question is - how long does it take to get there and what do they encounter along the way?</p></blockquote><p></p>
[QUOTE="robus, post: 7261980, member: 6801558"] I had a look at the adventure and it does seem like Hedgegrove is a place to be experienced rather than a maze to be navigated. It's quite heavily populated with folk and there's a ton of random encounters to be had. I would simply say to the players that the roads and paths all appear straight, but as they're walking along things in the distance seem to shift from side to side as though they were turning a corner and yet they're walking in a straight line. As there is no guidance given on how to navigate the maze (apart from asking the way) but it seems to be roughly 10,000ft square, I'd suggest you roll a d10 to determine how many 1,000s of feet the PCs have to travel in the maze to find their location. And perhaps because they have their destination in mind they will always find it despite taking random routes? Sort of a Wizard of Oz - no place like home. Or perhaps a quest giver gives them some token that will ensure they make the right turns? If they use a Ley Line Intersection have it halve the remaining distance each time? Anyway - it seems the fun is in the random encounters along the way, not the decision making part. So the only question is - how long does it take to get there and what do they encounter along the way? [/QUOTE]
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