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Adventuring in the Caves of Chaos
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<blockquote data-quote="Quasqueton" data-source="post: 2895621" data-attributes="member: 3854"><p>Adventuring in the <strong>Caves of Chaos</strong> of the adventure module <em>Keep on the Borderlands</em>.</p><p></p><p><u>BD&D party (0 xp):</u></p><p>[Human] Fighter 1</p><p>[Human] Cleric 1</p><p>[Human] Magic-User 1</p><p>[Human] Thief 1</p><p>Elf [Fighter/Magic-User] 1</p><p>Dwarf [Fighter] 1</p><p>Halfling [Fighter] 1</p><p></p><p><u>D&D3 party (0 xp):</u></p><p>Human Fighter 1</p><p>Human Cleric 1</p><p>Human Wizard 1</p><p>Human Rogue 1</p><p>Elf Fighter/Wizard 0/0</p><p>Dwarf Fighter 1</p><p>Halfling Fighter 1</p><p></p><p>The adventure says it is designed for 6 to 9 characters, and there are 7 total classes in BD&D, so I went with 7 PCs (1 of each class) for this adventure. [Although I've never played in or run KotB with more than 6 PCs, and the norm for my BD&D playing was 4 Players/PCs.]</p><p></p><p><strong>Total gold value:</strong> 29,852 gp</p><p></p><p><u><strong>Total magic items:</strong></u></p><p> shield +1 (x3)</p><p>potion of healing (x4)</p><p>scroll of fireball</p><p>hand axe +1 (x2)</p><p>rope of climbing</p><p>arrow +1 (x6)</p><p>potion of invisibility</p><p>scroll of cure light wounds, hold person</p><p>potion of poison</p><p>wand of paralyzation (7 charges)</p><p>scroll of protection from undead (x2)</p><p>spear +1</p><p>staff of healing</p><p>plate mail +1 (x2)</p><p>potion of gaseous form (x2)</p><p>potion of growth</p><p>sword -1 cursed</p><p>elven boots</p><p>snake staff</p><p>scroll of detect magic, hold person, silence 15' radius</p><p>sword +2</p><p>helm of alignment change</p><p>wand of enemy detection (9 charges)</p><p>potion of stone to flesh (x6)</p><p>amulet of protection from turning (x28)</p><p>amulet of protection from good (x6)</p><p></p><p><strong><u>Total defeated enemies</u></strong>:</p><p>81 kobolds</p><p>2 giant centipedes</p><p>42 orcs</p><p>38 goblins</p><p>1 ogre</p><p>51 hobgoblins</p><p>3 gray oozes</p><p>1 owlbear</p><p>24 bugbear</p><p>13 stirges</p><p>5 fire beetles</p><p>1 minotaur</p><p>37 gnolls</p><p>32 skeletons</p><p>39 zombies</p><p>9 clerics</p><p>1 wight</p><p>1 gelatinous cube</p><p>1 medusa</p><p>[284 "humanoid"esque living creatures]</p><p>After clearing the caves (not counting any "refills"):</p><p></p><p><u>BD&D party (5,151 xp):</u></p><p>[Human] Fighter 3</p><p>[Human] Cleric 3</p><p>[Human] Magic-User 3</p><p>[Human] Thief 4</p><p>Elf [Fighter/Magic-User] 2</p><p>Dwarf [Fighter] 3</p><p>Halfling [Fighter] 3</p><p></p><p><u>D&D3 party (10,425 xp):</u></p><p>Human Fighter 5</p><p>Human Cleric 5</p><p>Human Wizard 5</p><p>Human Rogue 5</p><p>Elf Fighter/Wizard 2/3</p><p>Dwarf Fighter 5</p><p>Halfling Fighter 5</p><p></p><p>Quasqueton</p></blockquote><p></p>
[QUOTE="Quasqueton, post: 2895621, member: 3854"] Adventuring in the [b]Caves of Chaos[/b] of the adventure module [i]Keep on the Borderlands[/i]. [u]BD&D party (0 xp):[/u] [Human] Fighter 1 [Human] Cleric 1 [Human] Magic-User 1 [Human] Thief 1 Elf [Fighter/Magic-User] 1 Dwarf [Fighter] 1 Halfling [Fighter] 1 [u]D&D3 party (0 xp):[/u] Human Fighter 1 Human Cleric 1 Human Wizard 1 Human Rogue 1 Elf Fighter/Wizard 0/0 Dwarf Fighter 1 Halfling Fighter 1 The adventure says it is designed for 6 to 9 characters, and there are 7 total classes in BD&D, so I went with 7 PCs (1 of each class) for this adventure. [Although I've never played in or run KotB with more than 6 PCs, and the norm for my BD&D playing was 4 Players/PCs.] [b]Total gold value:[/b] 29,852 gp [u][b]Total magic items:[/b][/u][b][/b] shield +1 (x3) potion of healing (x4) scroll of fireball hand axe +1 (x2) rope of climbing arrow +1 (x6) potion of invisibility scroll of cure light wounds, hold person potion of poison wand of paralyzation (7 charges) scroll of protection from undead (x2) spear +1 staff of healing plate mail +1 (x2) potion of gaseous form (x2) potion of growth sword -1 cursed elven boots snake staff scroll of detect magic, hold person, silence 15' radius sword +2 helm of alignment change wand of enemy detection (9 charges) potion of stone to flesh (x6) amulet of protection from turning (x28) amulet of protection from good (x6) [b][u]Total defeated enemies[/u][/b][u][/u]: 81 kobolds 2 giant centipedes 42 orcs 38 goblins 1 ogre 51 hobgoblins 3 gray oozes 1 owlbear 24 bugbear 13 stirges 5 fire beetles 1 minotaur 37 gnolls 32 skeletons 39 zombies 9 clerics 1 wight 1 gelatinous cube 1 medusa [284 "humanoid"esque living creatures] After clearing the caves (not counting any "refills"): [u]BD&D party (5,151 xp):[/u] [Human] Fighter 3 [Human] Cleric 3 [Human] Magic-User 3 [Human] Thief 4 Elf [Fighter/Magic-User] 2 Dwarf [Fighter] 3 Halfling [Fighter] 3 [u]D&D3 party (10,425 xp):[/u] Human Fighter 5 Human Cleric 5 Human Wizard 5 Human Rogue 5 Elf Fighter/Wizard 2/3 Dwarf Fighter 5 Halfling Fighter 5 Quasqueton [/QUOTE]
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