I'm planning my first Eberron adventure (It's happening tomorrow!) and I'm totally excited. The PC's are going to be venturing into the Mournland, at least that's the plan, but I know that they are going to be there for an extended period of time. The "no healing" aspect of the Mournland is definitely cool, it makes the players think carefully about their hit points, but I've decided that for a long term venture into there, they need some way to get their hp back while still keeping the Mournland feel alive, so here's an item that I've made, feel free to steal it for your game.
Tear of Cyre
This bluish glass orb is exquisitely crafted and adorned with the mark of making. It radiates strong abjuration magic. Outside the Mournland it serves no useful purpose, however when a creature within the Mournland holds the orb and speaks a command phrase, typically "Blessed be the Makers" or some variation thereof, a strong wind rushes out from the orb, temporarily pushing back the oppressive fog of the Mournland and allowing spells of the (healing) subschool to be cast for one minute inside a 10-foot radius. After activation a Tear of Cyre cannot be activated again for at least 48 hours. These items are created exclusively by House Cannith Artificers to aid the House's efforts to retrieve their lost secrets and property in the Mournland. Tears of Cyre are never sold or loaned to outside parties, in fact their existence is a closely guarded secret.
Also, meenlocks (from the Monster Manual II) seem like a perfect Mournland monster, I'm totally using them!
Tear of Cyre
This bluish glass orb is exquisitely crafted and adorned with the mark of making. It radiates strong abjuration magic. Outside the Mournland it serves no useful purpose, however when a creature within the Mournland holds the orb and speaks a command phrase, typically "Blessed be the Makers" or some variation thereof, a strong wind rushes out from the orb, temporarily pushing back the oppressive fog of the Mournland and allowing spells of the (healing) subschool to be cast for one minute inside a 10-foot radius. After activation a Tear of Cyre cannot be activated again for at least 48 hours. These items are created exclusively by House Cannith Artificers to aid the House's efforts to retrieve their lost secrets and property in the Mournland. Tears of Cyre are never sold or loaned to outside parties, in fact their existence is a closely guarded secret.
Also, meenlocks (from the Monster Manual II) seem like a perfect Mournland monster, I'm totally using them!