Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*TTRPGs General
Adventuring in the Mournland
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Basin?" data-source="post: 1622850" data-attributes="member: 15254"><p>I'm planning my first Eberron adventure (It's happening tomorrow!) and I'm totally excited. The PC's are going to be venturing into the Mournland, at least that's the plan, but I know that they are going to be there for an extended period of time. The "no healing" aspect of the Mournland is definitely cool, it makes the players think carefully about their hit points, but I've decided that for a long term venture into there, they need some way to get their hp back while still keeping the Mournland feel alive, so here's an item that I've made, feel free to steal it for your game.</p><p></p><p>Tear of Cyre</p><p>This bluish glass orb is exquisitely crafted and adorned with the mark of making. It radiates strong abjuration magic. Outside the Mournland it serves no useful purpose, however when a creature within the Mournland holds the orb and speaks a command phrase, typically "Blessed be the Makers" or some variation thereof, a strong wind rushes out from the orb, temporarily pushing back the oppressive fog of the Mournland and allowing spells of the (healing) subschool to be cast for one minute inside a 10-foot radius. After activation a Tear of Cyre cannot be activated again for at least 48 hours. These items are created exclusively by House Cannith Artificers to aid the House's efforts to retrieve their lost secrets and property in the Mournland. Tears of Cyre are never sold or loaned to outside parties, in fact their existence is a closely guarded secret.</p><p></p><p>Also, meenlocks (from the Monster Manual II) seem like a perfect Mournland monster, I'm totally using them!</p></blockquote><p></p>
[QUOTE="Basin?, post: 1622850, member: 15254"] I'm planning my first Eberron adventure (It's happening tomorrow!) and I'm totally excited. The PC's are going to be venturing into the Mournland, at least that's the plan, but I know that they are going to be there for an extended period of time. The "no healing" aspect of the Mournland is definitely cool, it makes the players think carefully about their hit points, but I've decided that for a long term venture into there, they need some way to get their hp back while still keeping the Mournland feel alive, so here's an item that I've made, feel free to steal it for your game. Tear of Cyre This bluish glass orb is exquisitely crafted and adorned with the mark of making. It radiates strong abjuration magic. Outside the Mournland it serves no useful purpose, however when a creature within the Mournland holds the orb and speaks a command phrase, typically "Blessed be the Makers" or some variation thereof, a strong wind rushes out from the orb, temporarily pushing back the oppressive fog of the Mournland and allowing spells of the (healing) subschool to be cast for one minute inside a 10-foot radius. After activation a Tear of Cyre cannot be activated again for at least 48 hours. These items are created exclusively by House Cannith Artificers to aid the House's efforts to retrieve their lost secrets and property in the Mournland. Tears of Cyre are never sold or loaned to outside parties, in fact their existence is a closely guarded secret. Also, meenlocks (from the Monster Manual II) seem like a perfect Mournland monster, I'm totally using them! [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Adventuring in the Mournland
Top