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<blockquote data-quote="dvvega" data-source="post: 3030807" data-attributes="member: 524"><p>The module you were thinking of is The Lost City (I think that's the name).</p><p></p><p>It had a buried temple in the desert.</p><p></p><p>It is a great idea. Many times I've wanted to just get started (especially at higher levels) and the adventuring gear was something we'd just say "I've got armour+2, weapon+3, oh and just standard adventuring stuff".</p><p></p><p>The packs you're thinking of were geared towards classes as well. The argument here is that stronger characters will carry the heavy gear like hammers/picks/spare weapons, while the weaker characters will just carry their survival gear.</p><p></p><p>The following are suggestions:</p><p></p><p>Food/Water</p><p>Rope (silk/hemp depending on cost/weight)</p><p>Pen/Ink</p><p>Spare Spellbooks/Scrolls</p><p>Backup weapons (dagger/light hammer/etc)</p><p>Tent</p><p>Bedroll</p><p>Blanket</p><p>Mount/Saddle</p><p>Donkey</p><p>Monthly upkeep</p><p></p><p>Of course most of these will depend on the money involved.</p><p></p><p>With the monthly upkeep, the DMG has an optional rule about upkeep - i think the moderate level was 45gp per month. What I did with this was that characters would buy their initial adventuring kit (from your pre-made kits for example) and then the 45gp per month included basic restocking/repairs to that equipment (and subsequent purchases of a mundane nature). It also covers inn fees, food supplies both in and out of town etc.</p></blockquote><p></p>
[QUOTE="dvvega, post: 3030807, member: 524"] The module you were thinking of is The Lost City (I think that's the name). It had a buried temple in the desert. It is a great idea. Many times I've wanted to just get started (especially at higher levels) and the adventuring gear was something we'd just say "I've got armour+2, weapon+3, oh and just standard adventuring stuff". The packs you're thinking of were geared towards classes as well. The argument here is that stronger characters will carry the heavy gear like hammers/picks/spare weapons, while the weaker characters will just carry their survival gear. The following are suggestions: Food/Water Rope (silk/hemp depending on cost/weight) Pen/Ink Spare Spellbooks/Scrolls Backup weapons (dagger/light hammer/etc) Tent Bedroll Blanket Mount/Saddle Donkey Monthly upkeep Of course most of these will depend on the money involved. With the monthly upkeep, the DMG has an optional rule about upkeep - i think the moderate level was 45gp per month. What I did with this was that characters would buy their initial adventuring kit (from your pre-made kits for example) and then the 45gp per month included basic restocking/repairs to that equipment (and subsequent purchases of a mundane nature). It also covers inn fees, food supplies both in and out of town etc. [/QUOTE]
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