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<blockquote data-quote="Morrus" data-source="post: 1414388" data-attributes="member: 1"><p>I'll try an give you a little bit of backstory without boring you. I know how dull it is listening to someone tell you about their campaign!</p><p> </p><p>The PCs recently rescued about 30 Rohirrim-type warriors from the fort's dungeons by teleporting in; in the process, they also picked up a 6-year old girl who detects as pure evil, but who doesn't seem capable of doing anything evil (she's all innocent etc. - she doesn't know she's evil personified). The bad guys need this little girl for their plans - she's an important plot point. She's immune to magic, too.</p><p> </p><p>The PCs escaped the fort with the people they rescued, and were pursued by the garrison's commander, a orc warrior/blackguard on an undead wyvern. They defeated him. At the same time, a large contingent of orc archers moved out of the fort towards the copse where the PCs were hiding, and the PCs defeated them also.</p><p> </p><p>While the PCs rested in the copse, they saw smoke signals being sent from the fort. They deciphered these, which said "Reinforcements needed! Send Shattersoul!")</p><p> </p><p>They teleported into the fort's courtyard, and battled the remaining troops; they did a lot of damage, decimating the garisson, but had to flee eventually, back to the copse (via teleport again). </p><p> </p><p>They were attacked by 4 orc sorcerors who teleported into their camp, did some damage, but were defeated (one managed to teleport back to the fort).</p><p> </p><p>As they planned their next assault on the fort, they spied some specks in the sky, far in the distance. Using a spyglass, they were able to determine that these were 6 winged wyvern-type creatures with riders - i.e. Cloron Shattersoul and his men. Shattersoul doesn't know about them yet, or that they're hiding in the nearby copse, but as soon as he arrives at the fort, the orc troops there will quickly fill him in (and the surviving wizard will give him lots of info about their capabilities and general strategies). </p><p> </p><p>I see Shattersoul as the a high-ish ranking leader of an elite group, used by the orc armies for the tough missions. The PCs have heard of him, but only that he was an orc general who died a few hundred years ago. This group is part of an organised army, but is somewhat eclectic and atypical of the the army, called upon in dire situations. Think Nazgul, but not so much "enslaved by the ring" as "important allies of the bad guys".</p><p> </p><p>The PCs want to run, but they tried teleporting away and found that the girl didn't arrive at the destination, being immune to magic. So they had to immediately teleport back, because they couldn't just leave her there. Thus, they are left with no choice but to fight Shattersoul.</p></blockquote><p></p>
[QUOTE="Morrus, post: 1414388, member: 1"] I'll try an give you a little bit of backstory without boring you. I know how dull it is listening to someone tell you about their campaign! The PCs recently rescued about 30 Rohirrim-type warriors from the fort's dungeons by teleporting in; in the process, they also picked up a 6-year old girl who detects as pure evil, but who doesn't seem capable of doing anything evil (she's all innocent etc. - she doesn't know she's evil personified). The bad guys need this little girl for their plans - she's an important plot point. She's immune to magic, too. The PCs escaped the fort with the people they rescued, and were pursued by the garrison's commander, a orc warrior/blackguard on an undead wyvern. They defeated him. At the same time, a large contingent of orc archers moved out of the fort towards the copse where the PCs were hiding, and the PCs defeated them also. While the PCs rested in the copse, they saw smoke signals being sent from the fort. They deciphered these, which said "Reinforcements needed! Send Shattersoul!") They teleported into the fort's courtyard, and battled the remaining troops; they did a lot of damage, decimating the garisson, but had to flee eventually, back to the copse (via teleport again). They were attacked by 4 orc sorcerors who teleported into their camp, did some damage, but were defeated (one managed to teleport back to the fort). As they planned their next assault on the fort, they spied some specks in the sky, far in the distance. Using a spyglass, they were able to determine that these were 6 winged wyvern-type creatures with riders - i.e. Cloron Shattersoul and his men. Shattersoul doesn't know about them yet, or that they're hiding in the nearby copse, but as soon as he arrives at the fort, the orc troops there will quickly fill him in (and the surviving wizard will give him lots of info about their capabilities and general strategies). I see Shattersoul as the a high-ish ranking leader of an elite group, used by the orc armies for the tough missions. The PCs have heard of him, but only that he was an orc general who died a few hundred years ago. This group is part of an organised army, but is somewhat eclectic and atypical of the the army, called upon in dire situations. Think Nazgul, but not so much "enslaved by the ring" as "important allies of the bad guys". The PCs want to run, but they tried teleporting away and found that the girl didn't arrive at the destination, being immune to magic. So they had to immediately teleport back, because they couldn't just leave her there. Thus, they are left with no choice but to fight Shattersoul. [/QUOTE]
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