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<blockquote data-quote="Creamsteak" data-source="post: 1414423" data-attributes="member: 552"><p>Here is a draft on a custom Wyvern.</p><p></p><p><span style="font-size: 15px"><strong><u>Withering Wyvern</u></strong></span></p><p><strong>Large Undead</strong></p><p><strong>Hit Dice:</strong> 14d12 (91 hp)</p><p><strong>Initiative:</strong> +0</p><p><strong>Speed:</strong> 20 ft. (4 squares), fly 60 ft. (clumsy)</p><p><strong>Armor Class:</strong> 21 (–1 size, +12 natural), touch 9, flat-footed 20</p><p><strong>Base Attack/Grapple:</strong> +7/+21</p><p><strong>Attack:</strong> Sting +16 melee (1d6+10 plus poison) or talon +16 melee (2d6+10) or bite +16 melee (2d8+10) of slam +16 melee (1d8+15)</p><p><strong>Full Attack:</strong> Sting +16 melee (1d6+10 plus poison) and bite +14 melee (2d8+10) and 2 wings +14 melee (1d8+10) and 2 talons +12 melee (2d6+10) </p><p><strong>Space/Reach:</strong> 10 ft./5 ft.</p><p><strong>Special Attacks:</strong> Breath weapons, poison, improved grab</p><p><strong>Special Qualities:</strong> Darkvision 60 ft., immunity to acid, <em>sleep</em>, and paralysis, low-light vision, scent, and undead traits</p><p><strong>Saves:</strong> Fort +5, Ref +5, Will +6</p><p><strong>Abilities:</strong> Str 31, Dex 10, Con —, Int 8, Wis 12, Cha 11 </p><p><strong>Skills:</strong> Hide +6, Listen +13, Move Silently +9, Spot +16 </p><p><strong>Feats:</strong> Ability Focus (poison), Alertness, Flyby Attack, Multiattack (b)</p><p><strong>Environment:</strong> Warm hills or temperate forests</p><p><strong>Organization:</strong> Solitary, pair, or flight (3–6)</p><p><strong>Challenge Rating:</strong> 10</p><p><strong>Treasure:</strong> Standard</p><p><strong>Alignment:</strong> Lawful evil</p><p><strong>Advancement:</strong> +2 HD increments, 16–20 HD (Huge); 22–42 HD (Gargantuan)</p><p><strong>Level Adjustment:</strong> —</p><p></p><p><strong>Breath weapon:</strong> A withering wyvern has two breath weapons. A cone of acid and a cone of gray mist that causes permanent ability drain.</p><p>The primary breath weapon of a withering wyvern deals 6d8 points of acid damage over a 30 foot cone. A successful Reflex save (DC 17) reduces damage by half. A green corpse wyvern can use this breath weapon once per day. </p><p>A withering wyvern also has a breath weapon that creates a cone-shaped cloud of gray mist with a range of 30 feet. Any creature caught within is affected by a catastrophic ability drain, permanently losing 2 points of Strength, Dexterity, and Constitution. A successful Fortitude save (DC 17) negates. A creature that successfully saves against this effect cannot be affected by this breath weapon from the same ghostly dragon for 24 hours (though it can be affected by the withering wyvern's other breath weapons as normal). This breath weapon can be used once every 1d4 rounds and a maximum of three times per day. </p><p><strong>Improved Grab (Ex):</strong> To use this ability, a withering wyvern must hit with its talons. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and stings. </p><p><strong>Poison (Ex):</strong> Injury, Fortitude DC 17, initial and secondary damage 2d6 Con. The save DC is Constitution-based.</p><p><strong>Skills:</strong> Wyverns have a +3 racial bonus on Spot checks.</p></blockquote><p></p>
[QUOTE="Creamsteak, post: 1414423, member: 552"] Here is a draft on a custom Wyvern. [size=4][b][u]Withering Wyvern[/u][/b][/size] [b]Large Undead[/b] [b]Hit Dice:[/b] 14d12 (91 hp) [b]Initiative:[/b] +0 [b]Speed:[/b] 20 ft. (4 squares), fly 60 ft. (clumsy) [b]Armor Class:[/b] 21 (–1 size, +12 natural), touch 9, flat-footed 20 [b]Base Attack/Grapple:[/b] +7/+21 [b]Attack:[/b] Sting +16 melee (1d6+10 plus poison) or talon +16 melee (2d6+10) or bite +16 melee (2d8+10) of slam +16 melee (1d8+15) [b]Full Attack:[/b] Sting +16 melee (1d6+10 plus poison) and bite +14 melee (2d8+10) and 2 wings +14 melee (1d8+10) and 2 talons +12 melee (2d6+10) [b]Space/Reach:[/b] 10 ft./5 ft. [b]Special Attacks:[/b] Breath weapons, poison, improved grab [b]Special Qualities:[/b] Darkvision 60 ft., immunity to acid, [i]sleep[/i], and paralysis, low-light vision, scent, and undead traits [b]Saves:[/b] Fort +5, Ref +5, Will +6 [b]Abilities:[/b] Str 31, Dex 10, Con —, Int 8, Wis 12, Cha 11 [b]Skills:[/b] Hide +6, Listen +13, Move Silently +9, Spot +16 [b]Feats:[/b] Ability Focus (poison), Alertness, Flyby Attack, Multiattack (b) [b]Environment:[/b] Warm hills or temperate forests [b]Organization:[/b] Solitary, pair, or flight (3–6) [b]Challenge Rating:[/b] 10 [b]Treasure:[/b] Standard [b]Alignment:[/b] Lawful evil [b]Advancement:[/b] +2 HD increments, 16–20 HD (Huge); 22–42 HD (Gargantuan) [b]Level Adjustment:[/b] — [b]Breath weapon:[/b] A withering wyvern has two breath weapons. A cone of acid and a cone of gray mist that causes permanent ability drain. The primary breath weapon of a withering wyvern deals 6d8 points of acid damage over a 30 foot cone. A successful Reflex save (DC 17) reduces damage by half. A green corpse wyvern can use this breath weapon once per day. A withering wyvern also has a breath weapon that creates a cone-shaped cloud of gray mist with a range of 30 feet. Any creature caught within is affected by a catastrophic ability drain, permanently losing 2 points of Strength, Dexterity, and Constitution. A successful Fortitude save (DC 17) negates. A creature that successfully saves against this effect cannot be affected by this breath weapon from the same ghostly dragon for 24 hours (though it can be affected by the withering wyvern's other breath weapons as normal). This breath weapon can be used once every 1d4 rounds and a maximum of three times per day. [b]Improved Grab (Ex):[/b] To use this ability, a withering wyvern must hit with its talons. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and stings. [b]Poison (Ex):[/b] Injury, Fortitude DC 17, initial and secondary damage 2d6 Con. The save DC is Constitution-based. [b]Skills:[/b] Wyverns have a +3 racial bonus on Spot checks. [/QUOTE]
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