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<blockquote data-quote="Happiest_Sadist" data-source="post: 1414427" data-attributes="member: 1743"><p>Here's my take on an undead wyvern. It would serve as a dangerous mount. The CR is just a guess.</p><p></p><p>Putrid Wyvern</p><p>Large Undead</p><p>Hit Dice: 20d12 (130 HP)</p><p>Initiative: +1</p><p>Speed: 20 feet, fly 60 feet (clumsy)</p><p>Armor Class: 25 (-1 size, + 16 natural)</p><p>BAB/Grapple: +10/+23</p><p>Attack: Sting +18 melee (d6+9 & poison), Bite +18 melee(4d6+9), or talon + 18 melee (2d6+9)</p><p>Full Attack: Sting +18 melee (d6+9 & poison), Bite +16 melee(4d6+4), 2 talons + 16 melee (2d6+4), and 2 wings +16 melee (d8+4)</p><p>Space/Reach: 10 ft / 5 ft</p><p>Special Attacks: Poison, Improved Grab, Breath Weapon</p><p>Special Qualities: DR 5/-, Darkvision 60 ft, undead traits</p><p>Saves: Fort +8 Ref +8 Will +14</p><p>Abilities: Str 29 Dex 10 Con - Int 4 Wis 14 Cha 13</p><p>Feats: Ability Focus Breath Weapon, Ability Focus Poison, Flyby Attack, Multiattack, Lightning Reflexes, Great Fortitude, Improved Natural Attack (Bite)</p><p>Skills: Spot +25</p><p>Organization: Solitary</p><p>Challenge Rating: 10</p><p>Advancement: 21-30 HD Huge, 31-40 HD Gargantuan</p><p>This huge lizard is partially mummified. It has leathery wing, jagged rotten teeth, and a bone barb on the end of its tail. It's stench burns your eyes even at this distance. </p><p>Improved Grab(Ex): To use this ability a putrid wyvern must hit with its talons. It can then attempt to start a grapple without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and stings.</p><p>Poison (Su): injury, Fortitude DC 23 initial and secondary damage 2d6 Con. This save DC is charisma based.</p><p>Breath Weapon: 3 times a day a putrid wyvern may expel a cloud of noxious gas in a 60 ft cone. Those within the cone must make fortitude saves or be nauseated for 20 rounds. Those who make their saves are still sickened for 20 rounds. This is a poison, and protections against poison also work against the putrid wyvern's breath weapon.</p></blockquote><p></p>
[QUOTE="Happiest_Sadist, post: 1414427, member: 1743"] Here's my take on an undead wyvern. It would serve as a dangerous mount. The CR is just a guess. Putrid Wyvern Large Undead Hit Dice: 20d12 (130 HP) Initiative: +1 Speed: 20 feet, fly 60 feet (clumsy) Armor Class: 25 (-1 size, + 16 natural) BAB/Grapple: +10/+23 Attack: Sting +18 melee (d6+9 & poison), Bite +18 melee(4d6+9), or talon + 18 melee (2d6+9) Full Attack: Sting +18 melee (d6+9 & poison), Bite +16 melee(4d6+4), 2 talons + 16 melee (2d6+4), and 2 wings +16 melee (d8+4) Space/Reach: 10 ft / 5 ft Special Attacks: Poison, Improved Grab, Breath Weapon Special Qualities: DR 5/-, Darkvision 60 ft, undead traits Saves: Fort +8 Ref +8 Will +14 Abilities: Str 29 Dex 10 Con - Int 4 Wis 14 Cha 13 Feats: Ability Focus Breath Weapon, Ability Focus Poison, Flyby Attack, Multiattack, Lightning Reflexes, Great Fortitude, Improved Natural Attack (Bite) Skills: Spot +25 Organization: Solitary Challenge Rating: 10 Advancement: 21-30 HD Huge, 31-40 HD Gargantuan This huge lizard is partially mummified. It has leathery wing, jagged rotten teeth, and a bone barb on the end of its tail. It's stench burns your eyes even at this distance. Improved Grab(Ex): To use this ability a putrid wyvern must hit with its talons. It can then attempt to start a grapple without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and stings. Poison (Su): injury, Fortitude DC 23 initial and secondary damage 2d6 Con. This save DC is charisma based. Breath Weapon: 3 times a day a putrid wyvern may expel a cloud of noxious gas in a 60 ft cone. Those within the cone must make fortitude saves or be nauseated for 20 rounds. Those who make their saves are still sickened for 20 rounds. This is a poison, and protections against poison also work against the putrid wyvern's breath weapon. [/QUOTE]
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