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<blockquote data-quote="Whisper72" data-source="post: 1414685" data-attributes="member: 17339"><p>Hmm.. indeed, the trick is more in the tactics then the exact ability scores I think, if you want to make this challenging. It is how you DM th scene that is the most important.</p><p></p><p>These dudes know they are being called in because there is serious trouble. They should come all prepared to meet serious resistance, even so far as assuming by the time they arrive, the fortress may have fallen. They sould EXPECT an ambush and be fully ready for anything the players may think of.</p><p></p><p>Maybe they all have several special abilities (either innate or through use of spells / magic items etc. does not really matter unless they are magical items that may fall into the hands of the players) since they are in essence PC's:</p><p>- improved invisibility (maybe retainers / familiars etc. are trailing the undead invisibly)</p><p>- blinking / dimension door ability (maybe inherent for the wyverns themselves)</p><p>- displacement effect</p><p>- protection from missiles / stoneskin etc. prep spells active</p><p>- protection from elements</p><p>- haste</p><p>- maybe they can summon monsters/demons etc., thus the PC's who prepare to meet 6 foes in reality will face more</p><p>- the foes could have True Sight so they will see through invisible PC's etc.</p><p></p><p>It is a combination of giving the creatures several cool powers and using them wisely to make an enounter memorable. The PC's will never see the real stats of a monster/foe anyhoo.</p><p></p><p>What always works wonders if you want to scare the PC's a bit is to not have all the stats and protections figured out first hand, but basically make it so that the first attack by the PC's is somehow negated completely. Just for a little scare and pause. Why did it not work? What is the trick? How to circumvent this?</p><p></p><p>Do the PC's fire arrows? The monsters happen to have some effect that repels them. Is this a spell effect? Is it because they are displaced? Is it because of their armor? Who cares! </p><p></p><p>Do the PC's set off a fireball? Maybe the monsters have high spell resistance and happen to save, maybe they are immune to heat/fire damage. Is this because they have this as innate power? Is this because some strange spell effect is active? Who cares!</p><p></p><p>The important thing is that the PC's suddenly have to rethink their strategy. Having to actually think things through and figure out how to damage the enemy is the key to a memorable fight, not just more HP to wade through. Maybe the enemy itself does not do a lot of damage per round, so you give the PC's ample tries to figure out how to defeat their foes, they will still feel the clock ticking towards death. They are under pressure to find the types of attacks / combo's that land onto the enemy.</p><p></p><p>Hope this helps, even though it is not an exact answer to your question.</p></blockquote><p></p>
[QUOTE="Whisper72, post: 1414685, member: 17339"] Hmm.. indeed, the trick is more in the tactics then the exact ability scores I think, if you want to make this challenging. It is how you DM th scene that is the most important. These dudes know they are being called in because there is serious trouble. They should come all prepared to meet serious resistance, even so far as assuming by the time they arrive, the fortress may have fallen. They sould EXPECT an ambush and be fully ready for anything the players may think of. Maybe they all have several special abilities (either innate or through use of spells / magic items etc. does not really matter unless they are magical items that may fall into the hands of the players) since they are in essence PC's: - improved invisibility (maybe retainers / familiars etc. are trailing the undead invisibly) - blinking / dimension door ability (maybe inherent for the wyverns themselves) - displacement effect - protection from missiles / stoneskin etc. prep spells active - protection from elements - haste - maybe they can summon monsters/demons etc., thus the PC's who prepare to meet 6 foes in reality will face more - the foes could have True Sight so they will see through invisible PC's etc. It is a combination of giving the creatures several cool powers and using them wisely to make an enounter memorable. The PC's will never see the real stats of a monster/foe anyhoo. What always works wonders if you want to scare the PC's a bit is to not have all the stats and protections figured out first hand, but basically make it so that the first attack by the PC's is somehow negated completely. Just for a little scare and pause. Why did it not work? What is the trick? How to circumvent this? Do the PC's fire arrows? The monsters happen to have some effect that repels them. Is this a spell effect? Is it because they are displaced? Is it because of their armor? Who cares! Do the PC's set off a fireball? Maybe the monsters have high spell resistance and happen to save, maybe they are immune to heat/fire damage. Is this because they have this as innate power? Is this because some strange spell effect is active? Who cares! The important thing is that the PC's suddenly have to rethink their strategy. Having to actually think things through and figure out how to damage the enemy is the key to a memorable fight, not just more HP to wade through. Maybe the enemy itself does not do a lot of damage per round, so you give the PC's ample tries to figure out how to defeat their foes, they will still feel the clock ticking towards death. They are under pressure to find the types of attacks / combo's that land onto the enemy. Hope this helps, even though it is not an exact answer to your question. [/QUOTE]
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