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<blockquote data-quote="daTim" data-source="post: 1415136" data-attributes="member: 1797"><p>These guys sound kind of like Ring Wraiths riding Fell beasts... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> Heres my take on one and his mount.</p><p></p><p>Cloron Shattersoul (Undead; Augmented Humanoid)</p><p>Male Orc Ghost Ftr 4/Clr 7; CR 13; HD: 11d12; HP (78); Init +3; Spd 30 ft. Fly 30ft (perfect); AC 22 (+7 breastplate, +2 dex, +3 deflection); Atk +14/+9 (1d10+7 Heavy Flail) or Spells +11 touch or +11 ranged; BAB +9; Grapple +12/+7; SA: Corrupting Gaze, Draining Touch, Manifestation; SQ: Rejuvination, Turn Resistance +4; AL CE; SV: Fort +14, Ref +7, Will +10; Str 17, Dex 14, Con -, Int 11, Wis 17, Cha 16</p><p></p><p>Skills and Feats: Intimidate +10, Listen +5, Ride +16, Spot +4; Cleave, Mounted Combat, Power Attack, Ride by Attack, Spirited Charge, Weapon Focus: Heavy Flail, Weapon Specialization: Heavy Flail</p><p></p><p>Cleric Spells Prepared (6/5+1/4+1/3+1/1+1; Save DC 13+Spell Level) Orisons: Detect Magic x4, Read Magic x2; 1st: Bless, Divine Favor, Doom, Entropic Shield, Inflict Light Wounds*, Sanctuary ; 2nd: Aid, Death Knell, Resist Energy, Shatter*, Silence; 3rd: Bestow Curse, Blindness/Deafness, Contagion*, Magic Circle agianst Good, ; 4th: Divine Power, Inflict Critcal Wounds*</p><p>Domains: Strength (Feat of Strength +7 Str 1/day), Destruction (Smite +4/+7 1/day)</p><p></p><p>Equipment: +1 Ghost Touch Heavy Flail, +2 Cloak of Resistance, +2 Ghost touch breastplate, Periapt of Wisdom +2</p><p></p><p></p><p>Dread Wyvern (made up myself)</p><p>Huge Wyvern; CR 8; HD: 10d12; HP (65); Init +3; Spd 20 ft. Fly 60ft (poor); AC 22 (+2 dex, +12 natural, -2 size); Attack +20 Stinger melee (1d8+12 plus poison) or talon +20 melee (2d8+12) or bite +20 melee (3d6+12); Full atk Stinger +20 melee (1d8+12 plus poison) and bite +18 melee (3d6+12) and 2 wings +18 melee (2d6+6) and 2 talons +18 melee (2d8+12); BAB +10; Grapple +29/+24; SA: Breath Weapon, Poison, Improved Grab, Wail; SQ: DR 10/slashing, Turn Resistance +4; AL NE; SV: Fort +7, Ref +9, Will +9; Str 32, Dex 14, Con -, Int 8, Wis 15, Cha 9</p><p></p><p>Skills and Feats: Hide +9, Listen +16, Move Silently +15, Spot +19; Ability Focus: Poison and Wail, Alertness, Flyby Attack, Multi-Attack, </p><p></p><p>Breath Weapon (Ex): 60-foot cone, once per day, damage 6d8 acid, Reflex DC 15 half. The DC is constitution based. </p><p></p><p>Improved Grab (Ex): To use this ability, a wyvern must hit with its talons. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold ans stings.</p><p></p><p>Poison (Ex): Injury, Fortitude DC 17, initital and secondary damage 2d6 Con. The save DC is Constitution-based. </p><p></p><p>Skills: Wyvers have a +3 racial bonus on Spot checks. </p><p></p><p>Wail (Su): 30-foot radius, three times per day fortitude DC 17. The Dread Wyvern can let loose a nausating wail as a free action. Those who pass the save are still sickened. The effects last 5 rounds. </p><p></p><p></p><p>As you can imagine they make a nice combo, especially with Divine Might while on the Huge mount he can still ride with no problem. Ride by attack, improved grab, wailing... looks like fun. Only problem is Undeads low hit points. Fortunatly Soul Shatter has a 50% to negate any magic hit, and the Wraith has DR against piercing.</p></blockquote><p></p>
[QUOTE="daTim, post: 1415136, member: 1797"] These guys sound kind of like Ring Wraiths riding Fell beasts... ;) Heres my take on one and his mount. Cloron Shattersoul (Undead; Augmented Humanoid) Male Orc Ghost Ftr 4/Clr 7; CR 13; HD: 11d12; HP (78); Init +3; Spd 30 ft. Fly 30ft (perfect); AC 22 (+7 breastplate, +2 dex, +3 deflection); Atk +14/+9 (1d10+7 Heavy Flail) or Spells +11 touch or +11 ranged; BAB +9; Grapple +12/+7; SA: Corrupting Gaze, Draining Touch, Manifestation; SQ: Rejuvination, Turn Resistance +4; AL CE; SV: Fort +14, Ref +7, Will +10; Str 17, Dex 14, Con -, Int 11, Wis 17, Cha 16 Skills and Feats: Intimidate +10, Listen +5, Ride +16, Spot +4; Cleave, Mounted Combat, Power Attack, Ride by Attack, Spirited Charge, Weapon Focus: Heavy Flail, Weapon Specialization: Heavy Flail Cleric Spells Prepared (6/5+1/4+1/3+1/1+1; Save DC 13+Spell Level) Orisons: Detect Magic x4, Read Magic x2; 1st: Bless, Divine Favor, Doom, Entropic Shield, Inflict Light Wounds*, Sanctuary ; 2nd: Aid, Death Knell, Resist Energy, Shatter*, Silence; 3rd: Bestow Curse, Blindness/Deafness, Contagion*, Magic Circle agianst Good, ; 4th: Divine Power, Inflict Critcal Wounds* Domains: Strength (Feat of Strength +7 Str 1/day), Destruction (Smite +4/+7 1/day) Equipment: +1 Ghost Touch Heavy Flail, +2 Cloak of Resistance, +2 Ghost touch breastplate, Periapt of Wisdom +2 Dread Wyvern (made up myself) Huge Wyvern; CR 8; HD: 10d12; HP (65); Init +3; Spd 20 ft. Fly 60ft (poor); AC 22 (+2 dex, +12 natural, -2 size); Attack +20 Stinger melee (1d8+12 plus poison) or talon +20 melee (2d8+12) or bite +20 melee (3d6+12); Full atk Stinger +20 melee (1d8+12 plus poison) and bite +18 melee (3d6+12) and 2 wings +18 melee (2d6+6) and 2 talons +18 melee (2d8+12); BAB +10; Grapple +29/+24; SA: Breath Weapon, Poison, Improved Grab, Wail; SQ: DR 10/slashing, Turn Resistance +4; AL NE; SV: Fort +7, Ref +9, Will +9; Str 32, Dex 14, Con -, Int 8, Wis 15, Cha 9 Skills and Feats: Hide +9, Listen +16, Move Silently +15, Spot +19; Ability Focus: Poison and Wail, Alertness, Flyby Attack, Multi-Attack, Breath Weapon (Ex): 60-foot cone, once per day, damage 6d8 acid, Reflex DC 15 half. The DC is constitution based. Improved Grab (Ex): To use this ability, a wyvern must hit with its talons. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold ans stings. Poison (Ex): Injury, Fortitude DC 17, initital and secondary damage 2d6 Con. The save DC is Constitution-based. Skills: Wyvers have a +3 racial bonus on Spot checks. Wail (Su): 30-foot radius, three times per day fortitude DC 17. The Dread Wyvern can let loose a nausating wail as a free action. Those who pass the save are still sickened. The effects last 5 rounds. As you can imagine they make a nice combo, especially with Divine Might while on the Huge mount he can still ride with no problem. Ride by attack, improved grab, wailing... looks like fun. Only problem is Undeads low hit points. Fortunatly Soul Shatter has a 50% to negate any magic hit, and the Wraith has DR against piercing. [/QUOTE]
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