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<blockquote data-quote="Krail Stromquism" data-source="post: 1416519" data-attributes="member: 2400"><p><strong>Focus, focus, focus</strong></p><p></p><p>HEY!</p><p></p><p>I love making focused bad guys for my game.</p><p></p><p>The trick is to make them really stick in the craw of the party. </p><p></p><p>To make them really memorable or worthy of the parties focus over many adventures make it personal. Go after their followers, friends and property.</p><p></p><p>I dont think its so much what exactly they are so much as what they do. I had a focused Weapon Breaker, she had a few tricks to get outa a fight quick but not before she broke a few weapons first. </p><p></p><p>Im under the assumption your group isnt always all together all the time. Plan an ambush on a few of them, prepared your badies should be able to tame them quickly, you dont wanna kill them, take a weapon or kill a follower, or better yet kill a follower and have them raise them as an undead. What a slap in the face! </p><p></p><p>Have an archer take shots at the wizard, have a grappler take on the archer. </p><p></p><p>Take it from a story perspective, how would it be most compelling, interesting and engaging for your players to face off with the villains?</p><p></p><p>MAn, did that help? Were you looking for stat blocks? sorry just advice from me.</p><p></p><p>Good Luck</p></blockquote><p></p>
[QUOTE="Krail Stromquism, post: 1416519, member: 2400"] [b]Focus, focus, focus[/b] HEY! I love making focused bad guys for my game. The trick is to make them really stick in the craw of the party. To make them really memorable or worthy of the parties focus over many adventures make it personal. Go after their followers, friends and property. I dont think its so much what exactly they are so much as what they do. I had a focused Weapon Breaker, she had a few tricks to get outa a fight quick but not before she broke a few weapons first. Im under the assumption your group isnt always all together all the time. Plan an ambush on a few of them, prepared your badies should be able to tame them quickly, you dont wanna kill them, take a weapon or kill a follower, or better yet kill a follower and have them raise them as an undead. What a slap in the face! Have an archer take shots at the wizard, have a grappler take on the archer. Take it from a story perspective, how would it be most compelling, interesting and engaging for your players to face off with the villains? MAn, did that help? Were you looking for stat blocks? sorry just advice from me. Good Luck [/QUOTE]
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