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<blockquote data-quote="Iron Sheep" data-source="post: 1416580" data-attributes="member: 4965"><p>For a bit of variation, here's a wyvern-like creature which is definitely different. This is a base creature: it needs a gaseous breath weapon and and other special abilities added in.</p><p></p><p>A blind creature like a yrthak might mesh will with the whole blinded/one-eyed Gruumsh orcish theme.</p><p></p><p>----</p><p><strong>Corpse Yrthak</strong></p><p><strong>Huge Undead (Augmented Magical Beast)</strong></p><p><strong>Hit Dice:</strong> 12d12 (78 hp)</p><p><strong>Initiative:</strong> +5</p><p><strong>Speed:</strong> 20 ft., fly 60 ft. (clumsy)</p><p><strong>AC:</strong> 17 (-2 size, +1 Dex, +8 natural), touch 9, flatfooted 16</p><p><strong>Base Attack/Grapple:</strong> +12/+27</p><p><strong>Attack:</strong> bite +17 melee (2d8+7); or sonic lance +11 ranged touch (6d6)</p><p><strong>Full Attack:</strong> bite +17 melee (2d8+7) and 2 claws +15 melee (1d6+3) and slam +15 melee (2d6+3); or sonic lance +11 ranged touch (6d6)</p><p><strong>Space/Reach:</strong> 15 ft./10 ft.</p><p><strong>Special Attacks:</strong> Sonic lance, explosion</p><p><strong>Special Qualities:</strong> Blindsight 120 ft., immunities, vulnerability to sonic</p><p><strong>Saves:</strong> Fort +8, Ref +9, Will +5</p><p><strong>Abilities:</strong> Str 24, Dex 12, Con --, Int 7, Wis 13, Cha 11</p><p><strong>Skills:</strong> Listen +12, Move Silently +9</p><p><strong>Feats:</strong> Endurance, Flyby Attack, Improved Initiative, Multiattack, Snatch</p><p><strong>Challenge Rating:</strong> 10</p><p><strong>Alignment:</strong> Chaotic Evil</p><p></p><p></p><p>COMBAT</p><p></p><p>A corpse yrthak prefers to attack from the air, strafing the ground with sonic attacks or snatching up and dropping prey.</p><p></p><p>Sonic Lance (Su): Once every 2 rounds, a corpse yrthak can focus sonic energy in a ray up to 60 feet long. This is a ranged touch attack that deals 6d6 points of damage to a single target.</p><p></p><p>Explosion (Su): A corpse yrthak can fire its sonic lance at the ground, a large rock, a stone wall, or the like to create an explosion of shattered stone. This attack deals 2d6 points of piercing damage to all within 10 feet of the effect’s center. This counts as a use of the sonic lance attack and thus is usable only once every 2 rounds, and never on the round following a sonic lance attack.</p><p></p><p>Blindsight (Ex): A corpse yrthak can ascertain all foes within 120 feet. Beyond that range it is considered blinded. Corpse yrthaks are invulnerable to gaze attacks, visual effects of spells such as illusions, and other attack forms that rely on sight. A corpse yrthak whose sense of hearing is impaired is effectively blinded, treating all targets as having total concealment.</p><p></p><p>Immunities: Corpse yrthaks have immunity to gaze attacks, visual effects, illusions, and other attack forms that rely on sight.</p><p></p><p>Skills: Corpse yrthaks have a +4 racial bonus on Listen checks.</p></blockquote><p></p>
[QUOTE="Iron Sheep, post: 1416580, member: 4965"] For a bit of variation, here's a wyvern-like creature which is definitely different. This is a base creature: it needs a gaseous breath weapon and and other special abilities added in. A blind creature like a yrthak might mesh will with the whole blinded/one-eyed Gruumsh orcish theme. ---- [B]Corpse Yrthak[/B] [B]Huge Undead (Augmented Magical Beast)[/B] [B]Hit Dice:[/B] 12d12 (78 hp) [B]Initiative:[/B] +5 [B]Speed:[/B] 20 ft., fly 60 ft. (clumsy) [B]AC:[/B] 17 (-2 size, +1 Dex, +8 natural), touch 9, flatfooted 16 [B]Base Attack/Grapple:[/B] +12/+27 [B]Attack:[/B] bite +17 melee (2d8+7); or sonic lance +11 ranged touch (6d6) [B]Full Attack:[/B] bite +17 melee (2d8+7) and 2 claws +15 melee (1d6+3) and slam +15 melee (2d6+3); or sonic lance +11 ranged touch (6d6) [B]Space/Reach:[/B] 15 ft./10 ft. [B]Special Attacks:[/B] Sonic lance, explosion [B]Special Qualities:[/B] Blindsight 120 ft., immunities, vulnerability to sonic [B]Saves:[/B] Fort +8, Ref +9, Will +5 [B]Abilities:[/B] Str 24, Dex 12, Con --, Int 7, Wis 13, Cha 11 [B]Skills:[/B] Listen +12, Move Silently +9 [B]Feats:[/B] Endurance, Flyby Attack, Improved Initiative, Multiattack, Snatch [B]Challenge Rating:[/B] 10 [B]Alignment:[/B] Chaotic Evil COMBAT A corpse yrthak prefers to attack from the air, strafing the ground with sonic attacks or snatching up and dropping prey. Sonic Lance (Su): Once every 2 rounds, a corpse yrthak can focus sonic energy in a ray up to 60 feet long. This is a ranged touch attack that deals 6d6 points of damage to a single target. Explosion (Su): A corpse yrthak can fire its sonic lance at the ground, a large rock, a stone wall, or the like to create an explosion of shattered stone. This attack deals 2d6 points of piercing damage to all within 10 feet of the effect’s center. This counts as a use of the sonic lance attack and thus is usable only once every 2 rounds, and never on the round following a sonic lance attack. Blindsight (Ex): A corpse yrthak can ascertain all foes within 120 feet. Beyond that range it is considered blinded. Corpse yrthaks are invulnerable to gaze attacks, visual effects of spells such as illusions, and other attack forms that rely on sight. A corpse yrthak whose sense of hearing is impaired is effectively blinded, treating all targets as having total concealment. Immunities: Corpse yrthaks have immunity to gaze attacks, visual effects, illusions, and other attack forms that rely on sight. Skills: Corpse yrthaks have a +4 racial bonus on Listen checks. [/QUOTE]
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