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Adventuring skills found to be less useful than first thought
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<blockquote data-quote="Nyeshet" data-source="post: 3097642" data-attributes="member: 18363"><p>Having so poll that so lacks in voters has considerably reduced both the merits of any analysis of the results (as it could be that only an unusual sub-set of the population is voting). In the 3.5e D&D variant of this poll there were hundreds of voters, and the skills were separated into blocks by differences of at least five votes between one skill and the next (based on the number of votes). This one has no more than 6 votes for any given skill, and each division is by a difference of a mere one (1) vote. </p><p></p><p>Due to the lack of votes, I'm only presenting the table in a more readily understood format rather than attempting an analysis of the results, as I did in the <a href="http://www.enworld.org/showthread.php?p=3088293#post3088293" target="_blank">other poll</a>. </p><p></p><p>_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/</p><p></p><p><u>Question: Which of these skills seems less useful than it should be?</u></p><p></p><p>[code]Bluff . . . . . . . . . 0 . . . 0%</p><p>Diplomacy . . . . . . . 0 . . . 0%</p><p>Gather Information. . . 0 . . . 0%</p><p>Intimidate. . . . . . . 0 . . . 0%</p><p>Repair. . . . . . . . . 0 . . . 0%</p><p>Search. . . . . . . . . 0 . . . 0%</p><p>Sense Motive. . . . . . 0 . . . 0%</p><p></p><p>Climb . . . . . . . . . 1 . . . 5.88%</p><p>Drive . . . . . . . . . 1 . . . 5.88%</p><p>Hide. . . . . . . . . . 1 . . . 5.88%</p><p>Listen. . . . . . . . . 1 . . . 5.88%</p><p>Move Silently . . . . . 1 . . . 5.88%</p><p>Spot. . . . . . . . . . 1 . . . 5.88%</p><p></p><p>Disable Device. . . . . 2 . . . 11.76%</p><p>Forgery . . . . . . . . 2 . . . 11.76%</p><p>Gamble. . . . . . . . . 2 . . . 11.76%</p><p>Jump . . . . . . . . . 2 . . . 11.76%</p><p>Pilot . . . . . . . . . 2 . . . 11.76%</p><p>Research. . . . . . . . 2 . . . 11.76%</p><p>Sleight of Hand . . . . 2 . . . 11.76%</p><p>Swim. . . . . . . . . . 2 . . . 11.76%</p><p>Tumble. . . . . . . . . 2 . . . 11.76%</p><p></p><p>Demolitions . . . . . . 3 . . . 17.65%</p><p>Escape Artist . . . . . 3 . . . 17.65%</p><p>Investigate . . . . . . 3 . . . 17.65%</p><p>Treat Injury. . . . . . 3 . . . 17.65%</p><p></p><p>Balance . . . . . . . . 4 . . . 23.53%</p><p>Computer Use. . . . . . 4 . . . 23.53%</p><p>Craft (chemical). . . . 4 . . . 23.53%</p><p>Craft (electronic). . . 4 . . . 23.53%</p><p>Craft (mechanical). . . 4 . . . 23.53%</p><p>Decipher Script . . . . 4 . . . 23.53%</p><p>Disguise . . . . . . . 4 . . . 23.53%</p><p>Perform (any) . . . . . 4 . . . 23.53%</p><p>Ride. . . . . . . . . . 4 . . . 23.53%</p><p>Speak Language. . . . . 4 . . . 23.53%</p><p>Survival. . . . . . . . 4 . . . 23.53%</p><p></p><p>Craft (pharmaceutical). 5 . . . 29.41%</p><p>Craft (visual art). . . 5 . . . 29.41%</p><p>Craft (writing) . . . . 5 . . . 29.41%</p><p>Handle Animal . . . . . 5 . . . 29.41%</p><p>Navigate. . . . . . . . 5 . . . 29.41%</p><p>Read/Write Language . . 5 . . . 29.41%</p><p></p><p>Concentration . . . . . 6 . . . 35.29%</p><p>Craft (structural). . . 6 . . . 35.29%</p><p>Knowledge (any) . . . . 6 . . . 35.29%</p><p>Profession. . . . . . . 6 . . . 35.29%[/code]</p><p></p><p>Little things I noticed: </p><p></p><p>Knowledge seems to be far less useful in d20 modern than it is in d20 D&D (3.5e). It ranks among the least useful here, while it was a second catagory (Useful) skill in d20 D&D (just under Open Locks and Disable Device - the equivalents of Repair / Demolitions in D&D - both of which scored high in both polls). </p><p></p><p>Having not played d20 modern, I am not used to how often such skills as presented above come into use or their potential for usefulness. In d20 D&D every Knowledge skill has associated synergy bonuses for other skills - and sometimes for class features as well. Also, most knowledges have creature types associated with them, granting one with ranks in it the ability to know potentially crucial facts about a type of creature (such a fire vulnerability, spell resistance, acid immunity, weak vs silver weapons, etc). I would suppose, based on what I am seeing, that this is not the case in d20 modern.</p><p></p><p>Concentration also scores lower than in the d20 D&D poll, but then most of its usefulness in D&D lies with its ability to allow casters to cast despite distractions (such as being damaged). As d20 Modern is a (very) low magic system, I would expect Concentration to be lower in usefulness. </p><p></p><p>Craft was treated as a single skill in d20 D&D - not surprisingly as there are a multitude of potential crafts, the list of which has never been finalized or even ennumerated. Thus it scored low, albeit not in the rock-bottom of the skill list. In d20 modern the Crafts are ennumerated, and each has its own potential to rise and fall on this list - and as such they can be found at several levels, from Craft (structural) at the bottom to several Crafts in the middle of the list. As magic is less common, the ability to craft would have more importance, I would presume, and it seems this list bares that out. </p><p></p><p>Otherwise it seems that if a skill scored high in one list then it often scored high on the other list. </p><p></p><p>The main exception that jumps out is Forgery - scored among the absolute useless skills on the d20 D&D (3.5e) skill poll. On this poll is scored near the top - amongst the more useful skills (albeit not the <em>most</em> useful skills. I'm not sure if that is a glitch in the data due to the low number of voters or if it is an indication that Forgery is more useful in a low magic setting or if the rules on how / when forgery can be used make it more useful in d20 Modern than it is in d20 D&D (3.5e).</p></blockquote><p></p>
[QUOTE="Nyeshet, post: 3097642, member: 18363"] Having so poll that so lacks in voters has considerably reduced both the merits of any analysis of the results (as it could be that only an unusual sub-set of the population is voting). In the 3.5e D&D variant of this poll there were hundreds of voters, and the skills were separated into blocks by differences of at least five votes between one skill and the next (based on the number of votes). This one has no more than 6 votes for any given skill, and each division is by a difference of a mere one (1) vote. Due to the lack of votes, I'm only presenting the table in a more readily understood format rather than attempting an analysis of the results, as I did in the [url="http://www.enworld.org/showthread.php?p=3088293#post3088293"]other poll[/url]. _/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/ [u]Question: Which of these skills seems less useful than it should be?[/u] [code]Bluff . . . . . . . . . 0 . . . 0% Diplomacy . . . . . . . 0 . . . 0% Gather Information. . . 0 . . . 0% Intimidate. . . . . . . 0 . . . 0% Repair. . . . . . . . . 0 . . . 0% Search. . . . . . . . . 0 . . . 0% Sense Motive. . . . . . 0 . . . 0% Climb . . . . . . . . . 1 . . . 5.88% Drive . . . . . . . . . 1 . . . 5.88% Hide. . . . . . . . . . 1 . . . 5.88% Listen. . . . . . . . . 1 . . . 5.88% Move Silently . . . . . 1 . . . 5.88% Spot. . . . . . . . . . 1 . . . 5.88% Disable Device. . . . . 2 . . . 11.76% Forgery . . . . . . . . 2 . . . 11.76% Gamble. . . . . . . . . 2 . . . 11.76% Jump . . . . . . . . . 2 . . . 11.76% Pilot . . . . . . . . . 2 . . . 11.76% Research. . . . . . . . 2 . . . 11.76% Sleight of Hand . . . . 2 . . . 11.76% Swim. . . . . . . . . . 2 . . . 11.76% Tumble. . . . . . . . . 2 . . . 11.76% Demolitions . . . . . . 3 . . . 17.65% Escape Artist . . . . . 3 . . . 17.65% Investigate . . . . . . 3 . . . 17.65% Treat Injury. . . . . . 3 . . . 17.65% Balance . . . . . . . . 4 . . . 23.53% Computer Use. . . . . . 4 . . . 23.53% Craft (chemical). . . . 4 . . . 23.53% Craft (electronic). . . 4 . . . 23.53% Craft (mechanical). . . 4 . . . 23.53% Decipher Script . . . . 4 . . . 23.53% Disguise . . . . . . . 4 . . . 23.53% Perform (any) . . . . . 4 . . . 23.53% Ride. . . . . . . . . . 4 . . . 23.53% Speak Language. . . . . 4 . . . 23.53% Survival. . . . . . . . 4 . . . 23.53% Craft (pharmaceutical). 5 . . . 29.41% Craft (visual art). . . 5 . . . 29.41% Craft (writing) . . . . 5 . . . 29.41% Handle Animal . . . . . 5 . . . 29.41% Navigate. . . . . . . . 5 . . . 29.41% Read/Write Language . . 5 . . . 29.41% Concentration . . . . . 6 . . . 35.29% Craft (structural). . . 6 . . . 35.29% Knowledge (any) . . . . 6 . . . 35.29% Profession. . . . . . . 6 . . . 35.29%[/code] Little things I noticed: Knowledge seems to be far less useful in d20 modern than it is in d20 D&D (3.5e). It ranks among the least useful here, while it was a second catagory (Useful) skill in d20 D&D (just under Open Locks and Disable Device - the equivalents of Repair / Demolitions in D&D - both of which scored high in both polls). Having not played d20 modern, I am not used to how often such skills as presented above come into use or their potential for usefulness. In d20 D&D every Knowledge skill has associated synergy bonuses for other skills - and sometimes for class features as well. Also, most knowledges have creature types associated with them, granting one with ranks in it the ability to know potentially crucial facts about a type of creature (such a fire vulnerability, spell resistance, acid immunity, weak vs silver weapons, etc). I would suppose, based on what I am seeing, that this is not the case in d20 modern. Concentration also scores lower than in the d20 D&D poll, but then most of its usefulness in D&D lies with its ability to allow casters to cast despite distractions (such as being damaged). As d20 Modern is a (very) low magic system, I would expect Concentration to be lower in usefulness. Craft was treated as a single skill in d20 D&D - not surprisingly as there are a multitude of potential crafts, the list of which has never been finalized or even ennumerated. Thus it scored low, albeit not in the rock-bottom of the skill list. In d20 modern the Crafts are ennumerated, and each has its own potential to rise and fall on this list - and as such they can be found at several levels, from Craft (structural) at the bottom to several Crafts in the middle of the list. As magic is less common, the ability to craft would have more importance, I would presume, and it seems this list bares that out. Otherwise it seems that if a skill scored high in one list then it often scored high on the other list. The main exception that jumps out is Forgery - scored among the absolute useless skills on the d20 D&D (3.5e) skill poll. On this poll is scored near the top - amongst the more useful skills (albeit not the [i]most[/i] useful skills. I'm not sure if that is a glitch in the data due to the low number of voters or if it is an indication that Forgery is more useful in a low magic setting or if the rules on how / when forgery can be used make it more useful in d20 Modern than it is in d20 D&D (3.5e). [/QUOTE]
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